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3 changes: 2 additions & 1 deletion UI/AdhocServerScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -726,7 +726,8 @@ void AdhocServerScreen::CreatePopupContents(UI::ViewGroup *parent) {

CollapsibleSection *publicSection = innerView->Add(new CollapsibleSection(n->T("Public server list"), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
for (const auto &entry : entries) {
if (entry.hidden)
// Show even hidden entries, as long as they are chosen currently.
if (entry.hidden && entry.host != g_Config.sProAdhocServer)
continue;
AddButtonFromEntry(publicSection, entry, false);
}
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2 changes: 1 addition & 1 deletion UI/DeveloperToolsScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -213,7 +213,7 @@ void DeveloperToolsScreen::CreateGeneralTab(UI::LinearLayout *list) {
#endif

#if PPSSPP_PLATFORM(IOS)
list->Add(new NoticeView(NoticeLevel::WARN, ms->T("Moving the memstick directory is NOT recommended on iOS"), ""));
list->Add(new NoticeView(NoticeLevel::WARN, ms->T("Moving the memstick directory is NOT recommended on iOS"), ""))->SetWrapText(true);
list->Add(new Choice(sy->T("Set Memory Stick folder")))->OnClick.Add(
[=](UI::EventParams &) {
SetMemStickDirDarwin(GetRequesterToken());
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5 changes: 5 additions & 0 deletions UI/EmuScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1851,7 +1851,12 @@ ScreenRenderFlags EmuScreen::RunEmulation(bool skipBufferEffects) {

void EmuScreen::runImDebugger() {
if (!lastImguiEnabled_ && g_Config.bShowImDebugger) {
#if !defined(MOBILE_DEVICE)
// On mobile devices (specifically iOS) we don't want to pop the keyboard
// on activating imgui. Instead, we should do it when a text edit field in imgui gets focus,
// although we'll still have ugly overlap problems.
System_NotifyUIEvent(UIEventNotification::TEXT_GOTFOCUS);
#endif
VERBOSE_LOG(Log::System, "activating keyboard");
} else if (lastImguiEnabled_ && !g_Config.bShowImDebugger) {
System_NotifyUIEvent(UIEventNotification::TEXT_LOSTFOCUS);
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