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Make it so location saves correctly for rooms added by World Edits#278

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FrivolousBorks wants to merge 3 commits intoAlexofp:devfrom
FrivolousBorks:world-edit-saves
Open

Make it so location saves correctly for rooms added by World Edits#278
FrivolousBorks wants to merge 3 commits intoAlexofp:devfrom
FrivolousBorks:world-edit-saves

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@FrivolousBorks
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Let's try this one more time.

I noticed that saving in a room that was added by a World Edit always caused the player's location to get reset. Separately, I noticed that saving during a scene that happened to take place in an added room caused the camera to have a moment.

I have fixed these problems. The player's location is now checked after World Edits are applied, and the camera aim is saved at the start of scenes.

I also fixed a softlock that happens when loading a save that's in the middle of a scene that doesn't exist. It made testing this annoying.

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