Adding xtoys.app webhook functionality for interactions with toys.#83
Adding xtoys.app webhook functionality for interactions with toys.#83dereve-prog wants to merge 1 commit intoAlexofp:mainfrom
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Pretty cool but I can't really maintain it since I don't use that website and the setup seems to be a bit tricky x3. Ideally you'd somehow turn it into a mod, but that's probably gonna be tricky too.. |
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Is there a way to expose stats updates to mods? Some kind of an external UI mod? I've seen mostly additional .gd files or .tscn files in mods, I'm not sure how extendable hooking would work in Godot. Edit: or if I can deliver a replacement for PlayerPanel.gd/tscn that would also work and keeping that up to date shouldn't be a problem. |
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Its possible to add a few game-related callbacks to the Module class maybe. And mods can add their own modules easily, they are objects that always exist loaded in memory |
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i had an idea: species: kangaroo |
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It might be sensible to instead target Buttplug.io Intiface Central: The game is local, the device is local and then the server would also be local. No online connection required. No online account required. XToys only seems to be a sensible choice of middleware if
and currently neither is the case. |
The webhook is generic enough to use with any webserver accepting JSON, but was created for xtoys.app.
How to test: