An Archipelago implementation for Ratchet & Clank 2
To get started or for troubleshooting, see the Setup Guide.
https://www.youtube.com/watch?v=hRCuEQVgzPE
In Ratchet & Clank 2, all Gadgets, Platinum Bolts and Planet Coordinates are shuffled into the multiworld, giving the game a greater variety in routing to complete the end goal.
The end goal of the randomizer game is to defeat the giant mutated Protopet on planet Yeedil.
All Gadgets/Items, Platinum Bolts and Planet Coordinates can be shuffled in other players' worlds.
There is no model replacement support yet so all items will their vanilla appearance.
Only the PS2 versions of the game are supported.
- US
version 1.01 (SCUS-97268)is it for now. Other PS2 regions/versions may get added eventually. The PS3 Collection is not supported.
The player will immediately have their inventory updated and receive a notification in the Client and a HUD message in-game.
In order for Ratchet & Clank 2 to function correctly, the Client should always be running whenever you are playing through your game.
The client should be able to detect and resync missing items in most cases, but I wouldn't rely on it.
Some of the changes include:
- You start at Slim's Ship Shack which will act as a hub.
- You start with 3 random planets unlocked.
- Holding
L1 + R1 + L2 + R2 + SELECTwill reset you to the Ship Shack. - When the Megacorp Weapon Vendor is randomized, the vendor is split between two modes, one for buying new items and one for buying ammo. You can switch between these modes by pressing up/down while in the vendor.