An Archipelago implementation for Ratchet & Clank 3
To get started, see the Setup Guide.
The player options page for this game contains all the options you need to configure and export a config file.
Weapons, Planets, Gadgets, Titanium bolts, Trophies, Weapon upgrades are all randomized
20 different weapons, 4 progressive upgrades per weapon are available, 10 different gadgets, 17 post-planet completions that unlock other planets, 4 progressive armors, 35 titanium bolts, 15 trophies, and Bolts/Weapon EXP along with Inferno Mode and Jackpot get shuffled in as filler. Addtional locations may be included through yaml options: Annihilation Nation missions, The Ranger missions, Phoenix VR missions, Sewer Crystals and Nanotech Levels.
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit certain items to your own world.
You will be able to visit the planets with whatever post-planet you receive, receiving Post Marcadia will unlock Aquatos for travel within Ratchet's Ship. Upon receiving a weapon it unlocks in ratchet's inventory, which will let you equip it and use to fire on enemy troops. Progressive upgrades will upgrade your weapons from V1 up to V5 increasing their firepower. Receiving Inferno Mode and Jackpot Mode filler items acts like you just broke the corresponding crates. However, receiving Inferno Mode will not change your armor, but you will still receive the full effect.