Releases: AnEvilPenguin/Attack
Releases · AnEvilPenguin/Attack
V1.0.0
The initial full release of the game.
What's Changed
- Game loading, Final AI tweaks, and closedown by @AnEvilPenguin in #15
Full Changelog: v0.9.0...v1.0.0
V0.9.0
What's Changed
- Victory conditions by @AnEvilPenguin in #13
- Pause menu by @AnEvilPenguin in #14
Full Changelog: v0.8.0...v0.9.0
Technically meets MVP
However I want to try and implement a load menu still.
v0.8.0
What's Changed
- Quality of life and bug fixes by @AnEvilPenguin in #11
- Force close on AI failure by @AnEvilPenguin in #12
Full Changelog: v0.7.1...v0.8.0
v0.7.1
What's Changed
- fix: different loading order on new game by @AnEvilPenguin in #10
Full Changelog: v0.7.0...v0.7.1
v0.7.0
v0.6.0
v0.5.1
What's Changed
- Allow continuation of last game by @AnEvilPenguin in #7
- Fixed issue with state getting stuck in setup mode
Full Changelog: v0.4.0...v0.5.1
v0.4.0
What's Changed
- Expand save system and turn processing by @AnEvilPenguin in #6
Full Changelog: v0.3.0...v0.4.0
v0.3.0
What's Changed
- Apply different colors to teams by @AnEvilPenguin in #4
- expand save system for game setup by @AnEvilPenguin in #5
Full Changelog: v0.2.0...v0.3.0
v0.2.0
What's Changed
- Basic board by @AnEvilPenguin in #1
- Create basic player placement by @AnEvilPenguin in #2
- Improve logging by @AnEvilPenguin in #3
New Contributors
- @AnEvilPenguin made their first contribution in #1
Full Changelog: v0.1.0...v0.2.0