name pending
A total overhaul for Barotrauma set on Saturn's moon Titan, featuring thermodynamics, fluid dynamics, and more to come.
Because Barotrauma wasn't difficult enough. Really, it wasn't.
A reasonably skilled and serious crew can easily blitz through 90% of the campaign. That's no fun. Chaos is fun.
Current Goals: (in order of priority)
- Fluid dynamics and thermodynamics (underway)
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- Real phase transition (done)
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- Ideal gas and fluid simulation (underway)
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- Custom fluid rendering (underway)
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- Plumbing and electrical unification (underway)
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- Voltage-Current/Pressure-Flow system following Ohms law (underway)
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- New Electrum fluid, which acts like electricity in a plumbing model (done)
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- Electrum in the world
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- Pressure in a pipe = Voltage
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- Flow of Electrum = Current
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- Unification of electricity/plumbing and signal system
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- Realistic signals based on voltage/pressure waves
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- Wifi replaced with general RF system?
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- Solids
- Item dynamics
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- Factorio-like automation
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- Pneumatic tubes
- Realistic Radiation
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- Realistic nuclear fission/fusion pathways
- Symptom based medical system
- Biome overhaul
- Boss overhaul
- Surface, air, and space areas
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- Flying machines
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- Aero/Hydrodynamics
This project uses a fork of Moonsharp: https://github.com/evilfactory/moonsharp
For LuaCs documentation, see evilfactory/LuaCsForBarotrauma
Barotrauma Game is Copyright © FakeFish Ltd 2017-2025