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This update refactors how NPCs and Critters wander, replacing single-tile "shuffling" with a more natural, range-based pathing system.

2025-12-27.16-41-47.mp4

@Arufonsu Arufonsu added the enhancement Minor feature addition or quality of life change label Dec 27, 2025
@Arufonsu Arufonsu force-pushed the enhancement/smoother-random-movement branch from 3a3bd29 to 5587f64 Compare December 28, 2025 00:41
@Arufonsu Arufonsu marked this pull request as draft December 29, 2025 23:13
@Arufonsu Arufonsu force-pushed the enhancement/smoother-random-movement branch from 5587f64 to 127d7f9 Compare December 29, 2025 23:23
This update refactors how both, NPCs and Critters randomly move around, replacing the boring single-tile shuffling-around with a more natural, range-based pathing system.
@Arufonsu Arufonsu force-pushed the enhancement/smoother-random-movement branch from 127d7f9 to 46a13da Compare December 30, 2025 00:07
@Arufonsu Arufonsu marked this pull request as ready for review December 30, 2025 00:07
@Arufonsu Arufonsu marked this pull request as draft January 1, 2026 17:25
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Arufonsu commented Jan 1, 2026

WIP: planning more improvements and new movement methods for NPCs

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