Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<elements>
<info>
<name>Arcane Archer</name>
<update version="0.1.0">
<update version="0.1.1">
<file name="fighter-arcanearcher.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/supplements/xanathars-guide-to-everything/archetypes/fighter-arcanearcher.xml" />
</update>
</info>
Expand Down Expand Up @@ -138,8 +138,8 @@
<p class="indent">The necrotic damage increases to 4d6 when you reach 18th level in this class.</p>
</description>
<sheet>
<description level="3">A creature hit by this arrow takes an extra 2d6 necrotic damage, and must make a DC{{arcane shot:dc}} Constitution saving throw, or its weapon damage is halved until the start of its next turn.</description>
<description level="18">A creature hit by this arrow takes an extra 4d6 necrotic damage, and must make a DC{{arcane shot:dc}} Constitution saving throw, or its weapon damage is halved until the start of its next turn.</description>
<description level="3">A creature hit by this arrow takes an extra 2d6 necrotic damage, and must make a DC{{arcane shot:dc}} Constitution saving throw, or its weapon damage is halved until the start of your next turn.</description>
<description level="18">A creature hit by this arrow takes an extra 4d6 necrotic damage, and must make a DC{{arcane shot:dc}} Constitution saving throw, or its weapon damage is halved until the start of your next turn.</description>
</sheet>
</element>

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
<name>Kensei</name>
<description>The Kensei archetype from Xanathar’s Guide to Everything</description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/xanathars-guide-everything">Xanathar’s Guide to Everything</author>
<update version="0.0.4">
<update version="0.0.5">
<file name="monk-kensei.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/supplements/xanathars-guide-to-everything/archetypes/monk-kensei.xml" />
</update>
</info>
Expand Down Expand Up @@ -56,7 +56,7 @@
<p>If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.</p>
</description>
<sheet action="Attack">
<description>When you make an unarmed strike on your turn, you can use a melee kensei weapon to defend yourself. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.</description>
<description>When you make an unarmed strike on your turn while wielding a melee kensei weapon and you aren't incapacitated, you gain a +2 bonus to AC until the start of your next turn.</description>
</sheet>
</element>
<element name="Kensei’s Shot" type="Archetype Feature" source="Xanathar’s Guide to Everything" id="ID_WOTC_XGTE_ARCHETYPE_FEATURE_KENSEI_PATH_OF_THE_KENSEI_KENSEIS_SHOT">
Expand All @@ -65,7 +65,7 @@
<p>You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapons type. You retain this benefit until the end of the current turn.</p>
</description>
<sheet action="Bonus Action">
<description>Until the end of the current turn, you deal extra 1d4 damage when you hit with a ranged attack using a kensei weapon.</description>
<description>Until the end of the current turn, you deal an extra 1d4 damage when you hit with a ranged attack using a kensei weapon.</description>
</sheet>
</element>

Expand All @@ -88,8 +88,8 @@
<description>
<p>When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your Martial Arts die. You can use this feature only once on each of your turns.</p>
</description>
<sheet usage="1/Round">
<description>When you hit a target with a kensei weapon, spend 1 ki point to cause an extra {{martial arts:dice}} damage.</description>
<sheet usage="1/Round">
<description>When you hit a target with a kensei weapon on your turn, spend 1 ki point to deal extra damage equal to your Martial Arts die.</description>
</sheet>
</element>

Expand All @@ -98,16 +98,16 @@
<p>At 11th level, you gain the ability to augment your weapons further with your ki. As a bonus action, you can expend up to 3 ki points to grant one kensei weapon you touch a bonus to attack and damage rolls when you attack with it. The bonus equals the number of ki points you spent. This bonus lasts for 1 minute or until you use this feature again. This feature has no effect on a magic weapon that already has a bonus to attack and damage rolls.</p>
</description>
<sheet action="Bonus Action" usage="Ki">
<description>Expend up to 3 ki point to grant one kensei weapon you touch a bonus to attack and damage, equal to the ki points spent, for 1 minute. This has no effect on a magic weapon that already has a bonus to attack and damage.</description>
<description>Expend up to 3 ki points to grant one kensei weapon you touch a bonus to attack and damage, equal to the ki points spent, for 1 minute. This has no effect on a magic weapon that already has a bonus to attack and damage.</description>
</sheet>
</element>

<element name="Unerring Accuracy" type="Archetype Feature" source="Xanathar’s Guide to Everything" id="ID_WOTC_XGTE_ARCHETYPE_FEATURE_KENSEI_UNERRING_ACCURACY">
<description>
<p>At 17th level, your mastery of weapons grants you extraordinary accuracy. If you miss with an attack roll using a monk weapon on your turn, you can reroll it. You can use this feature only once on each of your turns.</p>
</description>
<sheet usage="1/Round">
<description>One your turn, reroll if you miss with a monk weapon.</description>
<sheet usage="1/Round">
<description>On your turn, reroll if you miss with a monk weapon.</description>
</sheet>
</element>

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
<name>War Magic</name>
<description>The War Magic archetype from Xanathar’s Guide to Everything</description>
<author url="http://dnd.wizards.com/products/tabletop-games/rpg-products/xanathars-guide-everything">Xanathar’s Guide to Everything</author>
<update version="0.1.3">
<update version="0.1.4">
<file name="wizard-warmagic.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/supplements/xanathars-guide-to-everything/archetypes/wizard-warmagic.xml" />
</update>
</info>
Expand Down Expand Up @@ -57,7 +57,7 @@
<p class="indent">Once per turn when you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra force damage to that target. The extra damage equals half your wizard level.</p>
</description>
<sheet usage="1/Turn">
<description>When you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal extra {{level:wizard:half}} force damage to that target. You can store a maximum number of power surges equal to {{power surge:max}}. Whenever you successfully end a spell with dispel magic or counterspell, you gain one power surge. Whenever you finish a long rest, your number of power surges resets to one, and if you end a short rest with no power surges, you gain one power surge.</description>
<description>You can have up to {{power surge:max}} power surges and you gain one whenever you successfully end a spell with dispel magic or counterspell. Whenever you finish a long rest, your number of power surges resets to one, and when you end a short rest you gain one if you have none left. When you deal damage to a creature or object with a wizard spell, you can spend one power surge to deal an extra {{level:wizard:half}} force damage to that target.</description>
</sheet>
<rules>
<stat name="power surge:max" value="1" bonus="base"/>
Expand Down
8 changes: 4 additions & 4 deletions supplements/xanathars-guide-to-everything/spells.xml
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
<elements>
<info>
<name>Spells</name>
<update version="0.2.0">
<update version="0.2.1">
<file name="spells.xml" url="https://raw.githubusercontent.com/AuroraLegacy/elements/master/supplements/xanathars-guide-to-everything/spells.xml" />
</update>
</info>
Expand Down Expand Up @@ -1153,8 +1153,8 @@
<supports>Sorcerer, Wizard, Spell Saving Throw</supports>
<description>
<p>You choose a 5-foot-square unoccupied space on the ground that you can see within range. A Medium hand made from compacted soil rises there and reaches for one creature you can see within 5 feet of it. The target must make a Strength saving throw. On a failed save, the target takes 2d6 bludgeoning damage and is restrained for the spell’s duration.</p>
<p class="indent">As an action, you can cause the hand to crush the restrained target, who must make a Strength saving throw. It takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.</p>
<p class="indent">To break out, the restrained target can us its action make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.</p>
<p class="indent">As an action, you can cause the hand to crush the restrained target, which must make a Strength saving throw. The target takes 2d6 bludgeoning damage on a failed save, or half as much damage on a successful one.</p>
<p class="indent">To break out, the restrained target can use its action to make a Strength check against your spell save DC. On a success, the target escapes and is no longer restrained by the hand.</p>
<p class="indent">As an action, you can cause the hand to reach for a different creature or to move to a different unoccupied space within range. The hand releases a restrained target if you do either.</p>
</description>
<setters>
Expand Down Expand Up @@ -2027,7 +2027,7 @@
</setters>
</element>
<element name="Warding Wind" type="Spell" source="Xanathar’s Guide to Everything" id="ID_XGTE_SPELL_WARDING_WIND">
<supports>Bard, Druid, Sorcerer</supports>
<supports>Bard, Druid, Sorcerer, Wizard</supports>
<description>
<p>A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell’s duration.</p>
<p class="indent">The wind has the following effects.</p>
Expand Down