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Player Stats
AzureDoom edited this page Jan 26, 2026
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1 revision
Players gain Ability Points through leveling. These points can be
spent to increase one of several core stats.
Spending a stat immediately updates derived values such as health,
stamina, mana, and combat damage.
| Stat | Name | Effect |
|---|---|---|
| STR | Strength | Increases melee damage |
| AGI | Agility | Increases stamina and oxygen |
| PER | Perception | Increases projectile damage |
| VIT | Vitality | Increases maximum health |
| INT | Intelligence | Increases maximum mana and mana regeneration |
| CON | Constitution | Reduces incoming damage |
A player can spend Ability Points by using the command /showstats TheirPlayerName
A player can reset their Ability Points by crafting the Reset Skills Potion found in the Alchemy bench
| Ingredient | Amount |
|---|---|
| Potion Bottle | 1 |
| Water Bucket | 1 |
| Life Essence | 5 |
| Fire Essence | 5 |
| Ice Essence | 5 |
| Void Essence | 5 |
| Water Essence | 5 |
| Apple | 2 |
Increases Maximum Health.
Health Bonus = VIT × vitStatMultiplier
- Default multiplier:
2.0
Increases Maximum Stamina and Maximum Oxygen.
Stamina Bonus = AGI × agiStatMultiplier
Oxygen Bonus = AGI × agiStatMultiplier
- Default multiplier:
0.25
Increases Maximum Mana and Mana Regeneration.
Mana Bonus = INT × intStatMultiplier
Mana Regen = max(1, floor(1 + INT × 0.25))
- Default multiplier:
2.0
Applied when the player performs a melee attack.
Final Damage = Base Damage × (1 + STR × strStatMultiplier)
- Default multiplier:
0.1
Applied when the player performs a projectile attack.
Final Damage = Base Damage × (1 + PER × perStatMultiplier)
- Default multiplier:
0.1
Applied when the player receives damage.
Final Damage =
Incoming Damage
× conDamageMultiplier(CON)
× Weapon Type Multiplier
× Mob Level Multiplier
- Applies to both melee and projectile damage
- Lower final values mean less damage taken
- Default base multiplier:
0.80
strStatMultiplier: 0.1
perStatMultiplier: 0.1
vitStatMultiplier: 2.0
agiStatMultiplier: 0.25
intStatMultiplier: 2.0
conStatMultiplier: 0.80All multipliers are configurable for balance tuning.
After a stat is spent:
- Health, Stamina, and Mana maximums are recalculated
- Health, Stamina, and Mana are automatically set to their new maximums
- Mana regeneration is updated immediately
- Stat modifiers are applied as additive max-value modifiers