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Original file line number Diff line number Diff line change
Expand Up @@ -223,9 +223,14 @@ func draw_projectile_texture() -> void:
projectile_texture = projectile_template_2d.texture
projectile_texture_modulate = projectile_template_2d.texture_modulate
projectile_texture_draw_offset = Vector2.ZERO - projectile_template_2d.texture.get_size() * 0.5
for index : int in projectile_active_index:
draw_set_transform_matrix(projectile_instance_array[index].transform)
draw_texture(projectile_texture, projectile_texture_draw_offset, projectile_texture_modulate)
if not projectile_template_2d.reverse_z_index:
for index in projectile_active_index:
draw_set_transform_matrix(projectile_instance_array[index].transform)
draw_texture(projectile_texture, projectile_texture_draw_offset, projectile_texture_modulate)
else:
for i in range(projectile_active_index.size() - 1, -1, -1):
draw_set_transform_matrix(projectile_instance_array[projectile_active_index[i]].transform)
draw_texture(projectile_texture, projectile_texture_draw_offset, projectile_texture_modulate)

#endregion

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Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,8 @@ class_name ProjectileTemplateAdvanced2D
@export var texture_visible: bool = true
## Render layer for the texture (higher values render on top)
@export var texture_z_index: int = 0
## Render newer bullets underneath older bullets?
@export var reverse_z_index: bool = false
## Color modulation applied to the texture (RGBA)
@export var texture_modulate: Color = Color(1, 1, 1, 1)

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Original file line number Diff line number Diff line change
Expand Up @@ -23,6 +23,8 @@ class_name ProjectileTemplateCustom2D
@export var texture_visible : bool = true
## Render layer for the texture (higher values render on top)
@export var texture_z_index : int = 0
## Render newer bullets underneath older bullets?
@export var reverse_z_index: bool = false
## Color modulation applied to the texture (RGBA)
@export var texture_modulate : Color = Color(1, 1, 1, 1)

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Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,8 @@ class_name ProjectileTemplateSimple2D
@export var texture_visible: bool = true
## Render layer for the texture (higher values render on top)
@export var texture_z_index: int = 0
## Render newer bullets underneath older bullets?
@export var reverse_z_index: bool = false
## Color modulation applied to the texture (RGBA)
@export var texture_modulate: Color = Color(1, 1, 1, 1)

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