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Wrap code that clears inserted systems in #if UNITY_EDITOR preprocessor#4

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EpsilonD3lta wants to merge 1 commit intoBaste-RainGames:masterfrom
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Wrap code that clears inserted systems in #if UNITY_EDITOR preprocessor#4
EpsilonD3lta wants to merge 1 commit intoBaste-RainGames:masterfrom
EpsilonD3lta:master

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  • Clearing systems is not necessary in builds, since app always starts with a clean state
  • Also use RuntimeInitializeLoadType.SubsystemRegistration for RuntimeInitializeOnLoadMethod just to make the world a better place

* Clearing systems is not necessary in builds, since app always starts with a clean state
* Also use RuntimeInitializeLoadType.SubsystemRegistration for RuntimeInitializeOnLoadMethod just to make the world a better place
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