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2 changes: 1 addition & 1 deletion include/TLuaEngine.h
Original file line number Diff line number Diff line change
Expand Up @@ -168,7 +168,7 @@ class TLuaEngine : public std::enable_shared_from_this<TLuaEngine>, IThreaded {
bool HasState(TLuaStateId StateId);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueScript(TLuaStateId StateID, const TLuaChunk& Script);
[[nodiscard]] std::shared_ptr<TLuaResult> EnqueueFunctionCall(TLuaStateId StateID, const std::string& FunctionName, const std::vector<TLuaValue>& Args, const std::string& EventName);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit = false);
void EnsureStateExists(TLuaStateId StateId, const std::string& Name);
void RegisterEvent(const std::string& EventName, TLuaStateId StateId, const std::string& FunctionName);
/**
*
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27 changes: 13 additions & 14 deletions src/TLuaEngine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -70,14 +70,21 @@ void TLuaEngine::operator()() {

Application::SetSubsystemStatus("LuaEngine", Application::Status::Good);
// now call all onInit's
auto Futures = TriggerEvent("onInit", "");
WaitForAll(Futures, std::chrono::seconds(5));
for (const auto& Future : Futures) {
auto InitFutures = TriggerEvent("onInit", "");
WaitForAll(InitFutures, std::chrono::seconds(5));
for (const auto& Future : InitFutures) {
if (Future->Error && Future->ErrorMessage != BeamMPFnNotFoundError) {
beammp_lua_error("Calling \"onInit\" on \"" + Future->StateId + "\" failed: " + Future->ErrorMessage);
}
}

// now call all onInitFinal's
auto FinalInitFutures = TriggerEvent("onInitFinal", "");
WaitForAll(FinalInitFutures, std::chrono::seconds(5));
for (const auto& Future : FinalInitFutures) {
if (Future->Error && Future->ErrorMessage != BeamMPFnNotFoundError) {
beammp_lua_error("Calling \"onInitFinal\" on \"" + Future->StateId + "\" failed: " + Future->ErrorMessage);
}
}
auto ResultCheckThread = std::thread([&] {
RegisterThread("ResultCheckThread");
while (!Application::IsShuttingDown()) {
Expand Down Expand Up @@ -394,7 +401,7 @@ void TLuaEngine::InitializePlugin(const fs::path& Folder, const TLuaPluginConfig
beammp_assert(fs::exists(Folder));
beammp_assert(fs::is_directory(Folder));
std::unique_lock Lock(mLuaStatesMutex);
EnsureStateExists(Config.StateId, Folder.stem().string(), true);
EnsureStateExists(Config.StateId, Folder.stem().string());
mLuaStates[Config.StateId]->AddPath(Folder); // add to cpath + path
Lock.unlock();
auto Plugin = std::make_shared<TLuaPlugin>(*this, Config, Folder);
Expand All @@ -421,21 +428,13 @@ void TLuaEngine::FindAndParseConfig(const fs::path& Folder, TLuaPluginConfig& Co
}
}

void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name, bool DontCallOnInit) {
void TLuaEngine::EnsureStateExists(TLuaStateId StateId, const std::string& Name) {
beammp_assert(!StateId.empty());
std::unique_lock Lock(mLuaStatesMutex);
if (mLuaStates.find(StateId) == mLuaStates.end()) {
beammp_debug("Creating lua state for state id \"" + StateId + "\"");
auto DataPtr = std::make_unique<StateThreadData>(Name, StateId, *this);
mLuaStates[StateId] = std::move(DataPtr);
RegisterEvent("onInit", StateId, "onInit");
if (!DontCallOnInit) {
auto Res = EnqueueFunctionCall(StateId, "onInit", {}, "onInit");
Res->WaitUntilReady();
if (Res->Error && Res->ErrorMessage != TLuaEngine::BeamMPFnNotFoundError) {
beammp_lua_error("Calling \"onInit\" on \"" + StateId + "\" failed: " + Res->ErrorMessage);
}
}
}
}

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2 changes: 1 addition & 1 deletion src/TServer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -327,7 +327,7 @@ void TServer::HandleEvent(TClient& c, const std::string& RawData) {
std::string Name = RawData.substr(2, NameDataSep - 2);
std::string Data = RawData.substr(NameDataSep + 1);

std::vector<std::string> exclude = {"onInit", "onFileChanged","onVehicleDeleted","onConsoleInput","onPlayerAuth","postPlayerAuth", "onPlayerDisconnect",
std::vector<std::string> exclude = {"onInit","onInitFinal", "onFileChanged","onVehicleDeleted","onConsoleInput","onPlayerAuth","postPlayerAuth", "onPlayerDisconnect",
"onPlayerConnecting","onPlayerJoining","onPlayerJoin","onChatMessage","postChatMessage","onVehicleSpawn","postVehicleSpawn","onVehicleEdited", "postVehicleEdited",
"onVehicleReset","onVehiclePaintChanged","onShutdown"};

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