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Component Diagrams

Benjamin Lavin edited this page Feb 9, 2018 · 5 revisions

Software Component Diagram

  1. Use Kinect API to record dance using Kinect device
  2. Use Posture Editor V2 with movement coords to create animation sequence on blender model
  3. Use Unity AudioSource to match animation, and background to music to produce video
  4. Display video on screen
  5. Use Kinect Controller to get current frame/time of dance
  6. Find current pose and previous pose for given frame/time in Dance Poses XML
  7. Use Dance Matcher to check if current pose is correct according pose sequence and previous pose
  8. Store pose recognition results in CSV

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