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Component Diagrams
Benjamin Lavin edited this page Feb 9, 2018
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- Use Kinect API to record dance using Kinect device
- Use Posture Editor V2 with movement coords to create animation sequence on blender model
- Use Unity AudioSource to match animation, and background to music to produce video
- Display video on screen
- Use Kinect Controller to get current frame/time of dance
- Find current pose and previous pose for given frame/time in Dance Poses XML
- Use Dance Matcher to check if current pose is correct according pose sequence and previous pose
- Store pose recognition results in CSV