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Releases: Bering/CameraBoundariesProjector

Renamed Camera Boundaries Projector

30 Jan 02:21

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2.2

  • Renamed to Camera Boundaries Projector
  • Fixed the 2.1 fix... Oops :-/

Fixed known issues

27 Jan 13:16

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Fixed #4 by projecting in LateUpdate() so the projection will be adjusted when you move scene objects around.

Major redesign!

26 Jan 15:29

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2.0 Major redesign!

  • Now only does one GameViewSize per script. If you want more sizes, add more scripts.
  • No Inspector Script anymore
  • No need to create a collider and link to it. The projection will hit all colliders and only show the closest hits.
  • Draw a tiny cube for each projected point.
  • Projection quality: project any number of points, not just the corners of the field of view. Between 9 and 99 recommended.
  • Draw Rays: You can draw a ray from each projected point towards the next. Nice for when there are more than one script on the same camera, i.e.: One with lines, one with rays.
  • Added a few scenes to showcase the features
  • You can now choose the color of the lines

1.0

  • Initial release

1.0

10 Jan 06:10

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1.0
Better README.md, with screenshot!