Fix building on NetBSD #423
Open
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While working on godotengine/godot#114233 I found that this prevented building on NetBSD 10.1. I don't remember as to why this is the case but the Godot CI builds on all other supported platforms were successful and there are already instances of
std::isinfandstd::isnanin the codebase so this just makes them all use the std namespace.