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Fix: LCE Fog Rendering#3

Merged
BluTac10 merged 1 commit intoBluTac10:mainfrom
dognews:fix-lce-fog
Mar 31, 2026
Merged

Fix: LCE Fog Rendering#3
BluTac10 merged 1 commit intoBluTac10:mainfrom
dognews:fix-lce-fog

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@dognews dognews commented Mar 31, 2026

Description

This PR changes the thick fog in all dimensions to behave like the thin fog present in the Xbox 360 version of the game.

Changes

Previous Behavior

The fog was thick across all dimensions.

Root Cause

Flaw in the original game code which creates thicker fog at lower render distances. Existed in the original source code but was not noticeable until upstream maintainers added the render distance options.

New Behavior

The fog now matches the thickness of fog present in the original 360 version.

Fix Implementation

This was fixed by locating values that handle fog rendering then putting breakpoints on the game to test new values until a close match to the Xbox 360 version was found.

AI Use Disclosure

AI was not used at any point in this PR.

Related Issues

Fixes an issue presented on the discord; not sure the preferred way to link this issue.

Screenshots

Pre-fix: thick layer of fog
Pre-fix: thick layer of fog
Post-fix: thin layer of fog
Post-fix: thin layer of fog

@BluTac10 BluTac10 merged commit 90666ab into BluTac10:main Mar 31, 2026
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@dognews dognews deleted the fix-lce-fog branch April 5, 2026 07:25
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2 participants