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Render distance being high causes issues with fog, 360 fog levels are not built for high render distance. When fog is fixed in future PR, render distance should be re-enabled.
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Description
This PR exposes the customization of the FOV through a launch option. A render distance option also exists in this code, it was explicitly disabled due to conflicts with the 360 fog.
Changes
Previous Behavior
The FOV was not customizable.
Root Cause
The FOV slider in the gui was removed for parity with the 360 edition.
New Behavior
The game now treats FOV as a launch option, this adds back customization without breaking parity.
Fix Implementation
The fix was created by modifying the launch argument handler to save any FOV or render distance arguments, then to load them into the options.txt, and set them every time the game starts.
AI Use Disclosure
AI was not used at any point in this PR.
Screenshots
FOV: 110 (Wiiide)


FOV: 70 (Default)