Added Water edit mode #45
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Added a "Water edit mode" for editing water settings and editing water zones. Water zones can be selected directly from the map.
Fixed a command stack issue where editing a field and then clicking on another field would set the wrong values upon using undo.
Better texture handling for water zones (won't lag anymore).
Changed the lub effect export path to match with the current export path. This only applies when saving somewhere other than the defined RO path in the settings.
Fixed the gizmo arrows for height edit mode, so that the normal plane is now always perpendicular to the mouse ray. This should reduce the scenarios where moving the ground height resulted in the ground going "crazy" with random heights.
Improved RSM2 rendering.