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Added a "Water edit mode" for editing water settings and editing water zones. Water zones can be selected directly from the map.
Fixed a command stack issue where editing a field and then clicking on another field would set the wrong values upon using undo.
Better texture handling for water zones (won't lag anymore).
Changed the lub effect export path to match with the current export path. This only applies when saving somewhere other than the defined RO path in the settings.
Fixed the gizmo arrows for height edit mode, so that the normal plane is now always perpendicular to the mouse ray. This should reduce the scenarios where moving the ground height resulted in the ground going "crazy" with random heights.
Improved RSM2 rendering.

…r zones. Water zones can be selected directly from the map.

Fixed a command stack issue where editing a field and then clicking on another field would set the wrong values upon using undo.
Better texture handling for water zones (won't lag anymore).
Changed the lub effect export path to match with the current export path. This only applies when saving somewhere other than the defined RO path in the settings.
Fixed the gizmo arrows for height edit mode, so that the normal plane is now always perpendicular to the mouse ray. This should reduce the scenarios where moving the ground height resulted in the ground going "crazy" with random heights.
Fixed toolbar math.
Each rendered frame now uses a single shared time value.
Fixed a crash in BromEdit.
Added water zone draw sorting using camera distance.
Fixed RSM2 rendering for Bromedit.
@Borf Borf merged commit ef8676d into Borf:master Nov 3, 2025
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2 participants