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@CTH999 CTH999 commented Jul 4, 2025

Bring in some of the culture features? Maybe?

nsmonagh and others added 30 commits October 13, 2019 17:05
Minor code cleanup on Manager.cs, however more is likely to come.
Shaved off ~200 lines.
Also fixed a typo in StartGuiManagerScript.cs.
Checkbox updates correctly
This is not yet complete but I wanted to commit what I have so far.
Plus slight syntax cleanup.
Only 1000000 more to go
* Initializing with 0 to avoid NullReferenceException

* Using claner operators
WAS*D* and *D*ebug were both on assigned to D on the keyboard
E overlays debug now
Added a two-color debug map view for a clearer view of the world
land: white
water: violet-blueish
Only selectable when the dev mode is activated
First time playing I confused the exit button for an exit menu button which made me close the game a few times. "Quit" should be a bit clearer
Population number has dots to show thousands, millions etc.
Toolbar disappears while using brush
New button "Restart World" in the main menu deletes basically everything (I dont know if I am missing something) and the user returns to mode selection. The button cannot be pressed in editor mode. Saving and loading work and the simulation seems to work seemlessly fine after resetting. Had to change UnsetNeighborProminencesFromGroup() in PolityProminence so all groups could be deleted at once
2 new map modes:
"Formation Date" under Polity Data & "Human Arrival" under Debug
The only problem is that as the simulation goes on, the color differences between the cells disappears, but this problem is unsolvable as theres only that many colors in a slice of the rgb color spectrum
Language and region overlays show population of selected language/region. Also made the region overview a bit less cluttered
SelectionPanelScript didnt properly delete the unnessecary toggles of the SelectionPanel, it only set them as inactive. Now repeatedly switching between overlays wont clutter up unity with inactive clones
ResetWorld bug
I "deactivated" the ToPseudoLogaritmicScale01 method for now
CTH999 added 17 commits July 3, 2025 15:05
brought in the fix by @chahuistle for issue 327.
I'll double check it, but it should work
This is mergeing in the commit which increased the unity version, just to make life easier
This updates unity in another location, the reason being to make this branch get updated seperately
Transfered in the ethnicities by @Zematus
This transfers in some of the changes done by @Denormos, as, well, they made changes more recently, and it probally contains some good stuff
For some reason, enhancments doesn't want to acept this addition. So, this will be used to make it compatible
transfor in the modified minor adjustments branch that was made compatible
As the enhancments appear to be primarily format assisting, and that's always a good thing, I transfered them into here
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6 participants