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2 changes: 1 addition & 1 deletion react-fb-tictactoe/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,4 +13,4 @@
"test": "react-scripts test --env=jsdom",
"eject": "react-scripts eject"
}
}
}
154 changes: 134 additions & 20 deletions react-fb-tictactoe/src/TicTacToe/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -2,34 +2,48 @@ import React, { Component } from 'react';
import './TicTacToe.css'


/*
* Changes from original tutorial
* - Here we import Component, so we can replace
* class Square extends React.Component
* with
* class Square extends Component
*/
class Square extends Component {
render() {
return (
<button className="square">
{/* TODO */}
</button>
function Square(props){
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}
}

class Board extends Component {
renderSquare(i) {
return <Square />;
return (<Square
value={this.props.squares[i]}
onClick={()=> this.props.onClick(i)}
/>
);
}

render() {
const status = 'Next player: X';
/*Another way to fill the board*/
// const winner = calculateWinner(this.state.squares);
// let status;
// var rows =[];
// var cells = [];
// var numbers = 0;
// for(var i = 0; i < 3; i++)
// {
// for(var j = 0; j < 3; j++)
// {
// cells.push(this.renderSquare(numbers));
// numbers++;
// }
// rows.push(<div key={i} className="board-row">{cells}</div>)
// cells = [];
// }

return (
/*
<div>
{rows}
</div>
*/
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
Expand All @@ -51,19 +65,119 @@ class Board extends Component {
}

class Game extends Component {
constructor(){
super();
this.state = {
history: [
{
squares: Array(9).fill(null),
}
],
stepNumber: 0,
xIsNext: true,
};
}

jumpTo(step){
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0
});
}

handleClick(i){
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();

if(calculateWinner(squares) || squares[i])
{
return;
}

squares[i] = this.state.xIsNext ? 'X' : 'O';

this.setState(
{
history: history.concat([{
squares: squares,
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}

render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);

const moves = history.map((step, move) =>
{
const desc= move ?
'Move #' + move :
'Game start';

return(
<li key={moves}>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});

let status;

if(winner)
{
status = 'Winner: ' + winner;
}
else
{
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}

return (
<div className="game">
<div className="game-board">
<Board />
<Board
squares ={current.squares}
onClick = {(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* todo */}</ol>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}

export default Game;


function calculateWinner(squares)
{
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];

for(let i = 0; i < lines.length; i++)
{
const [a, b, c] = lines[i];

if(squares[a] && squares[a] === squares[b] && squares[a] === squares[c])
{
return squares[a];
}
}
return null;
}