Skip to content
This repository was archived by the owner on Sep 13, 2022. It is now read-only.
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
186 changes: 131 additions & 55 deletions react-fb-tictactoe/src/TicTacToe/index.js
Original file line number Diff line number Diff line change
@@ -1,69 +1,145 @@
import React, { Component } from 'react';
import './TicTacToe.css'

import React, { Component } from "react";
import "./TicTacToe.css";

/*
* Changes from original tutorial
* - Here we import Component, so we can replace
* class Square extends React.Component
* with
* class Square extends Component
* - Here we import Component, so we can replace
* class Square extends React.Component
* with
* class Square extends Component
*/
class Square extends Component {
render() {
return (
<button className="square">
{/* TODO */}
</button>
);
}
render() {
return (
<button className="square" onClick={this.props.onClick}>
{this.props.value}
</button>
);
}
}

class Board extends Component {
renderSquare(i) {
return <Square />;
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];

for(let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}

render() {
const status = 'Next player: X';
class Board extends Component {
renderSquare(i) {
return <Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>;
}

return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}

class Game extends Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* todo */}</ol>
</div>
</div>
);
}
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null),
}],
stepNumber: 0,
xIsNext: true
};
}

handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{squares: squares}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}

jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0,
});
}

render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);

const moves = history.map((step, move) => {
const desc = move ? 'Move #' + move : 'Game start';
return (
<li key={move}>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});

let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}

return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}

export default Game;
export default Game;