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122 changes: 110 additions & 12 deletions react-fb-tictactoe/src/TicTacToe/index.js
Original file line number Diff line number Diff line change
@@ -1,35 +1,49 @@
import React, { Component } from 'react';
import './TicTacToe.css'


/*
* Changes from original tutorial
* - Here we import Component, so we can replace
* class Square extends React.Component
* with
* class Square extends Component
*/

/*
// Replaced in section Functional Components
class Square extends Component {

render() {
return (
<button className="square">
{/* TODO */}
<button className="square" onClick={() => this.props.onClick()}>
{this.props.value}
</button>
);
}
}
*/

function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}

class Board extends Component {
class Board extends React.Component {
renderSquare(i) {
return <Square />;
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}

render() {
const status = 'Next player: X';

return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
Expand All @@ -50,20 +64,104 @@ class Board extends Component {
}
}

class Game extends Component {
class Game extends React.Component {
constructor() {
super();
this.state = {
history: [
{
squares: Array(9).fill(null)
}
],
stepNumber: 0,
xIsNext: true
};
}

handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({
history: history.concat([
{
squares: squares
}
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}

jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0
});
}

render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);

const moves = history.map((step, move) => {
const desc = move ? "Move #" + move : "Game start";
return (
<li key={move}>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});

let status;
if (winner) {
status = "Winner: " + winner;
} else {
status = "Next player: " + (this.state.xIsNext ? "X" : "O");
}

return (
<div className="game">
<div className="game-board">
<Board />
<Board
squares={current.squares}
onClick={i => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* todo */}</ol>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}

function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}



export default Game;