Skip to content
This repository was archived by the owner on Sep 13, 2022. It is now read-only.
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 15 additions & 15 deletions react-fb-tictactoe/package-lock.json

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

2 changes: 1 addition & 1 deletion react-fb-tictactoe/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,4 +13,4 @@
"test": "react-scripts test --env=jsdom",
"eject": "react-scripts eject"
}
}
}
122 changes: 99 additions & 23 deletions react-fb-tictactoe/src/TicTacToe/index.js
Original file line number Diff line number Diff line change
@@ -1,35 +1,28 @@
import React, { Component } from 'react';
import './TicTacToe.css'


/*
* Changes from original tutorial
* - Here we import Component, so we can replace
* class Square extends React.Component
* with
* class Square extends Component
*/
class Square extends Component {
render() {
return (
<button className="square">
{/* TODO */}
</button>
);
}
function Square(props) {
return (
<button className="square" onClick={props.onClick}>
{props.value}
</button>
);
}


class Board extends Component {
renderSquare(i) {
return <Square />;
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}

render() {
const status = 'Next player: X';

return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
Expand All @@ -50,20 +43,103 @@ class Board extends Component {
}
}


class Game extends Component {
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null)
}],
stepNumber: 0,
xIsNext: true
};
}

handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? "X" : "O";
this.setState({
history: history.concat([
{
squares: squares
}
]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext
});
}

jumpTo(step) {
this.setState({
stepNumber: step,
xIsNext: (step % 2) === 0
});
}

render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);

const moves = history.map((step, move) => {
const desc = move ? "Move #" + move : "Game start";

return (
<li key={move}>
<a href="#" onClick={() => this.jumpTo(move)}>{desc}</a>
</li>
);
});

let status;
if (winner) {
status = 'Winner: ' + winner;
} else {
status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}

return (
<div className="game">
<div className="game-board">
<Board />
<Board
squares={current.squares}
onClick={(i) => this.handleClick(i)}
/>

</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* todo */}</ol>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}

export default Game;

function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}