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112 changes: 97 additions & 15 deletions react-fb-tictactoe/src/TicTacToe/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,27 +9,26 @@ import './TicTacToe.css'
* with
* class Square extends Component
*/
class Square extends Component {
render() {
return (
<button className="square">
{/* TODO */}
</button>
);
}
function Square(props){
return (
<button className = "square" onClick = {props.onClick}>
{props.value}
</button>
);
}

class Board extends Component {

renderSquare(i) {
return <Square />;
return (<Square value = {this.props.squares[i]}
onClick = {() => this.props.onClick(i)}

/>);
}

render() {
const status = 'Next player: X';

return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
Expand All @@ -51,19 +50,102 @@ class Board extends Component {
}

class Game extends Component {
constructor() {
super();
this.state = {
history: [{
squares: Array(9).fill(null),
}
],
stepNumber: 0,
xIsNext: true,
};
}


handleClick(i){
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if(calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
history: history.concat([{
squares: squares,
}]),
stepNumber: history.length,
xIsNext: !this.state.xIsNext,
});
}

jumpTo(step){
this.setState({
stepNumber: step,
xIsNext: (step %2) === 0
}
);
}
render() {
const history = this.state.history;
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);

const moves = history.map((step, move) => {
const desc = move ?
'Move #' + move :
'Game start' ;
return (
<li key={move}>
<a href = "#" onClick ={() => this.jumpTo(move)}> {desc}</a>
</li>
);
});

let status;
if(winner) {
status = 'Winner: ' + winner;
}
else {

status = 'Next player: ' + (this.state.xIsNext ? 'X' : 'O');
}
return (
<div className="game">
<div className="game-board">
<Board />
<Board
squares = {current.squares}
onClick={(i) =>this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* todo */}</ol>
<div>{status}</div>
<ol>{moves}</ol>
</div>
</div>
);
}
}

function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for (let i = 0; i < lines.length; i++) {
const [a, b, c] = lines[i];
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) {
return squares[a];
}
}
return null;
}

export default Game;
77 changes: 69 additions & 8 deletions react-fb-tictactoe/src/index.js
Original file line number Diff line number Diff line change
@@ -1,8 +1,69 @@
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
import App from './App';
import registerServiceWorker from './registerServiceWorker';

ReactDOM.render(<App />, document.getElementById('root'));
registerServiceWorker();
import React, { Component } from 'react';
import './TicTacToe.css'


/*
* Changes from original tutorial
* - Here we import Component, so we can replace
* class Square extends React.Component
* with
* class Square extends Component
*/
class Square extends Component {
render() {
return (
<button className="square">
{this.props.value}
</button>
);
}
}

class Board extends Component {
renderSquare(i) {
return <Square value = {i}/>;
}

render() {
const status = 'Next player: X';

return (
<div>
<div className="status">{status}</div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}

class Game extends Component {
render() {
return (
<div className="game">
<div className="game-board">
<Board />
</div>
<div className="game-info">
<div>{/* status */}</div>
<ol>{/* todo */}</ol>
</div>
</div>
);
}
}

export default Game;