The goal of this file is loading mesh data. The projhect is related to my previous Maya Exporter; this time, is a file reader to load the exported meshes. The format: The length of the name of the mesh, including the null terminator (4 bytes - unsigned int). The mesh name, including the null terminator. ("length" bytes). The number of textures (4 bytes - unsigned int). // For each texture The length of the texture name, including the null terminator (4 bytes - unsigned int). The texture name, including the null terminator("length" bytes). The number of unique vertices (4 bytes - unsigned int). // For Each vertex Position (3 floats) Normal (3 floats) Texture coordinates (2 floats) The number of triangles (4 bytes - unsigned int) // For each triangle The three vertex indices (3 unsigned int)
To use the loader just run the executable and load the test meshes.
- Visual Studio - For C++ development
Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to me.
- Jagoba "Jake" Marcos - Cabrra
This project is licensed under the MIT license - see the LICENSE file for details
- Full Sail University - Game Development Department