Skip to content

Cabrra/Model-Loader

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 

Repository files navigation

Model Loader

The goal of this file is loading mesh data. The projhect is related to my previous Maya Exporter; this time, is a file reader to load the exported meshes. The format: The length of the name of the mesh, including the null terminator (4 bytes - unsigned int). The mesh name, including the null terminator. ("length" bytes). The number of textures (4 bytes - unsigned int). // For each texture The length of the texture name, including the null terminator (4 bytes - unsigned int). The texture name, including the null terminator("length" bytes). The number of unique vertices (4 bytes - unsigned int). // For Each vertex Position (3 floats) Normal (3 floats) Texture coordinates (2 floats) The number of triangles (4 bytes - unsigned int) // For each triangle The three vertex indices (3 unsigned int)

To use the loader just run the executable and load the test meshes.

Built With

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to me.

Authors

  • Jagoba "Jake" Marcos - Cabrra

License

This project is licensed under the MIT license - see the LICENSE file for details

Acknowledgments

  • Full Sail University - Game Development Department

About

C++ executable Mesh Loader that uses the binary data generated by the Maya-Exporter plugin.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published