Feature: First Gen second pair inheritance#6
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This feature introduces IV button management for monsters in the second pair of the First Generation. The logic for enabling and disabling the fourth monster's button considers values from the preceding monster and those from the previous pair. This ensures logical consistency and refined user interaction. List of Changes: - in FirstGenCubit added setIVStateIndexThree() and setIVStateIndexFour() methods for managing the IV buttons of the third and the fourth monster - in FirstGenCubit extracted setIVStateIndexOne() -> _getSingleBlockedIVButtonMap() and setIVStateIndexTwo() -> _getSingleUnblockedIVButtonMap() for generating ivButtonMap, which are responsible for enabling and disabling ivButtons in the sliding panel depending on the user-selected IV. These methods are used in setIVStateIndexThree() and setIVStateIndexFour().
kronikarz
approved these changes
Dec 31, 2024
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This feature introduces IV button management for monsters in the second pair of the First Generation. The logic for enabling and disabling the fourth monster's button considers values from the preceding monster and those from the previous pair. This ensures logical consistency and refined user interaction.
List of Changes: