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CustomFont

Replace font with a .ttf or .otf font. Built for both players and developers.

Limitation

Not all fonts are replacable. Specifically those in the game menu and pause menu are not replacable, but everything else should do.

Player Usage

Install the mod (either manual or via a mod manager) and place a font file named font.otf or font.ttf in the same folder as the DLL. Your folder structure should look like this:

.
└── BepinEx/
    └── plugins/
        └── CarrieForle-CustomFont/
            ├── icon.png
            ├── font.otf <- your font
            ├── manifest.json
            ├── README.md
            ├── CustomFont.dll
            └── CustomFont.pdb

If you use a mod manager (e.g., r2modman), the above structure should be in a profile folder. If you installed BepinEx manually, it should be in the Silksong installation folder.

Developer Usage

See documentation.

Build

.NET 10 is required.

Create SilksongPath.props under CustomFont. Copy and paste the following text and edit as needed.

<Project>
  <PropertyGroup>
    <SilksongFolder>SilksongInstallPath</SilksongFolder>
    <!-- If you use a mod manager rather than manually installing BepInEx, this should be a profile directory for that mod manager. -->
    <SilksongPluginsFolder>$(SilksongFolder)/BepInEx/plugins</SilksongPluginsFolder>
  </PropertyGroup>
</Project>
dotnet build -c Release

Build documentation

dotnet tool restore
dotnet docfx docfx.json --serve

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Replace font with a .ttf or .otf font. Built for both players and developers.

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