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TOMB5 porting on OpenGL

Project of porting TOMB5 from Windows and DirectX to macOS/Linux and OpenGL

Building

First make the build directory: mkdir build && cd build For build the Emulator, just type: cmake .. For build PC Version: cmake ../SPEC_PC_N

Credits

  • Gh0stBlade: Lead Programmer (PSX/PSXPC_N).
  • zdimension: Programmer (PSX/PSXPC_N,PC_N).
  • Stohrendorf: Symdump tool creator.
  • smf: GTE code for EMU.
  • XProger: EMU render optimisations.
  • Checkm8Croft for porting TOMB5

About

Tomb Raider: Chronicles Disassembly translated to C source code.

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  • C 81.6%
  • C++ 9.8%
  • Java 4.9%
  • CMake 1.9%
  • Python 1.2%
  • HLSL 0.3%
  • Other 0.3%