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bevy_control

Utility components for controlling entities in Bevy.

Features

  • 3D Camera that can dynamically switch between first person and third person.
  • 2D Camera that can follow an entity and will zoom in or out to a specified threshold.
  • Both cameras can have transformation handled with smooth interpolation

Goals

  • Simplicity: components should just work by without issue.
  • Flexibility: components should be modular, such that they can be used in any combination.
  • Minimal: using the library should require as little boilerplate as possible.
  • Extensibility: components shouldn't prevent the user from overriding and extending the behavior of entities.

Todo

  • Implement character controller.

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