This is a Blender importer for the 3D model format used in the game Startopia by Mucky Foot Productions.
It can read .SSM (Space Station Model) files and bring them into Blender with animations, materials, textures, and skeletons.
The format was reverse engineered from the original game files. Maybe I'll do a exporter.
- Imports most, if not all, SSM models from Startopia
- Supports animations, skeletons, materials, and textures
- Option to display bone shapes
- Adjustable import scale
- Includes an ImHex pattern file describing the
.SSMformat
- Blender (tested with recent versions)
.tga.ddttextures need to be renamed or converted to.tgabefore use (I did a copy of the assets folder and renamed all .ddt textures)
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Clone or download this repository.
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In Blender, go to Edit → Preferences → Add-ons → Install...
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Select the importer
.pyfile from this repository. -
Enable the add-on.
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Choose File → Import → Space Station Model (.ssm).
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Pick a
.SSMfile. -
Import the model.
The SSM.hexpattern file in the repository is an ImHex pattern language description of the .SSM format.
Copy the text in ImHex with an .SSM file loaded to see the parsed structure.
MIT License — do what you want with it, but credit is appreciated.
