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Phil Spencer edited this page Mar 16, 2026 · 1 revision

Doomsday Game Manual

Table of Contents


Getting Started

  1. On the login page, click New Player to open the character creation form.
  2. After creating your player.
  3. Change your password with password <new password>
  4. Read this manual in full
  5. For in-game help, type help at any time.

Quick Start Guide

Step 1 — Build Labs

Start with 3 labs (the maximum you can build initially). Check what's available to build under REPORT TECHNOLOGY.

build lab

Step 2 — Educate Scientists

You need 100 scientists per lab. If you have multiple labs, you can educate them all in one command.

educate 100

Step 3 — Allocate Research

Check REPORT RESEARCH for available topics. Combat Training is recommended for new players — it can be completed in one shot with 3 labs.

allocate 100 combat training

You're now set. Wait for the next Housekeeping cycle and continue reading this manual.


Basics

Gameplay

A new player starts with the following:

Resource Starting Value
Money $15,000
Land 1,100 acres
Farmers 1,000
Scientists 0
Favour -50 (due to anarchy)

Basic Elements

Element Description
Money General currency used for construction and wages.
Land Required to build structures.
Farmers General population. They breed each Housekeeping and produce taxes.
Scientists Educated farmers. Their sole purpose is research.
Structures Buildable once prerequisite research is complete. See REPORT TECH.
Units Anything that isn't a structure — military units (jeeps, tanks), troops (soldiers, marines), and non-military units such as luxuries. Produced by factories.

Movement Points (MP)

Movement Points are required for certain commands. Use help to see the MP cost of any specific command. MP are allocated every Housekeeping.

Housekeeping (HK)

"The dust settles for a brief moment... Taxes collected and wages paid, a month has passed."

Housekeeping occurs every 2 hours and represents one in-game month. The following events occur in order:

  1. Farmers are taxed
  2. Farmers reproduce
  3. Scientists research
  4. Factories produce
  5. Troops are paid
  6. Movement Points allocated

Favour

View your current favour with REPORT GENERAL. Favour affects production, research, and taxes.

Positive Effects (increases favour):

  • Tax rate below 7%
  • Hiring farmers
  • Educating farmers
  • Successfully defending against an attack
  • Winning an attack
  • Attacking a nation significantly larger in land mass (see ADVISE)

Negative Effects (decreases favour):

  • Tax rate above 7%
  • Firing workers or scientists
  • Losing a war
  • Attacking a nation with significantly less land (see ADVISE)

Population

Total population cannot exceed your total land — farmers will begin to die from overcrowding if it does. Check your total population with REPORT GENERAL.


Reports

Reports provide full information on your nation. All report commands can be shortened as shown:

Full Command Short Form Description
REPORT GENERAL r g General nation overview
REPORT INDUSTRY r i Factory and worker report
REPORT RESEARCH r r Research tree and allocation
REPORT LAND r l Structures and buildings
REPORT SPACE r s Space units
REPORT TECH r t Technology report
REPORT UNITS r u Military and unit report
REPORT MARKET r m Items and units for sale

Advanced Mechanics

Building

Once research on a topic is complete, you may be able to build a structure. Use REPORT TECH to see what's available. The leftmost name in the technology table is the exact name used with the BUILD command.

BUILD Lab

You must have available land and sufficient money to construct. Structures appear in REPORT LAND once built.

You can demolish structures at any time with BULLDOZE, but will only receive half the construction cost back in raw materials:

BULLDOZE Lab

Workers

Every factory requires workers to operate. There is 1 worker per acre of land the factory occupies.

hire 500 jeep factory

Research

Research is the cornerstone of Doomsday. Three elements are required:

Scientists

Scientists perform research every Housekeeping. Educate farmers into scientists using:

educate 100

Note: Once educated, scientists do not reproduce and do not produce taxes.

Labs

You must build a lab before educating scientists. Each lab holds 1 scientist per acre. You can only educate as many scientists as your labs can accommodate.

Allocation

With a lab built and scientists educated, allocate your research team to specific topics:

allocate 100 combat training

You can split allocation across multiple topics, as long as the total does not exceed 100%:

allocate 50 TOPIC1
allocate 50 TOPIC2

Once a topic reaches 100% knowledge, any sub-topics below it will automatically branch out. Check progress with REPORT RESEARCH.


Expansion

Exploration

explore

Sends out explorers to find new land without risking your military. Success is not guaranteed.

List

list

Lists the 10 players nearest to your nation's standing. Useful for identifying targets and gauging who is within range. Use ADVISE before attacking to avoid unnecessary favour losses.

Advise

advise <player>

Tells you whether a player is within your political grasp. Attacking a player outside your grasp will result in a favour penalty.

Establishing

establish

Changes your government to a Dictatorship and updates your favour from -50 to its appropriate value based on your actions.

⚠️ You cannot attack or launch without establishing. This action cannot be undone.


Military

Build an Army

Once Combat Training research is complete, you can train soldiers from your farmer pool. Soldiers require a monthly salary.

train 10 soldier

Stronger units can be produced by building factories and hiring workers. These are more powerful but take longer to accumulate.

Attack

attack <player>

Declares war on another nation. Your military fights until one side reaches their surrender threshold, or both sides withdraw if no victor emerges.

If you win, you receive from the target:

  • Land
  • Farmers
  • Scientists
  • Money

The amount gained depends on the target's surrender level. Winning against nations within your political grasp gains favour; winning against weaker nations causes a significant favour drop.

Example combat log:

In a ground force attack, Dictator shabbs of NoCountry has declared war on
Dictator Pumpernickle of PumpernickleLand.
The forces of Dictator Pumpernickle hold their defense.
The war has ended.

Surrender

surrender <percentage>

Sets the percentage of your resources you risk losing in combat. This can only be changed once per Housekeeping.

Setting Notes
10% Very low risk, but leaves you vulnerable to being chipped away at repeatedly
35% Recommended — provides adequate defense against most enemies
100% Extremely dangerous — a single loss could leave you with almost nothing

Choose wisely. Your surrender percentage is how much land, farmers, scientists, and units you may lose in a defeat.


Space: The Final Frontier

How to Get There

To pursue a space victory (or prevent one), you must first research Astrophysics:

allocate 100 astrophysics

⚠️ Do not enter this research path without a large science team — the sub-topics are very costly.


Starwars Missiles

Starwars Missiles are your primary defense against enemy shuttles. It is recommended to research these before the shuttle, as they are less costly and can keep the game alive longer.

Prerequisites: Astrophysics research

Research:

allocate 100 starwars missile

Build & Staff:

build starwars missile factory
hire 2500 starwars missile factory

Usage:

Check the space report for active shuttle IDs:

REPORT SPACE
.----+-------------+---------+--------+---------+-------------.
| ID | Owner       | Unit    | Target | Stats   | Range       |
 ----+-------------+---------+--------+---------+-------------
| 38 | CrazySpence | Shuttle |        | (0,900) | 1.74 AU (3%)|
'----+-------------+---------+--------+---------+-------------'

Launch a missile at the target shuttle using the ID:

launch 38 starwars missile

Note: Each missile has only a small chance of destroying a shuttle. Launch several simultaneously for better odds.


Shuttles: The Road to Victory

Launching a shuttle and reaching the 50 AU victory point wins the game. Surviving long enough to get there is the challenge.

Prerequisites: Astrophysics research

Research:

allocate 100 shuttle

This research takes a very long time. A large science team is strongly recommended.

Build & Staff:

build shuttle factory
hire 15000 shuttle factory

Launch:

launch shuttle

Once launched, your shuttle will travel toward the victory point while opponents attempt to destroy it with Starwars Missiles.

Example destruction event:

In an immense explosion, Dictator DowaDiddy's Starwars Missile (1112) collides with
Dictator Pumpernickle's Shuttle (1104). Little more than scattered pieces of the Shuttle remain.

Good luck — you'll need it.