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Voxel Annihilation

The galaxy teeters on the brink of chaos as the VOX Rebellion and the CUBE Empire engage in a conflict that shows no signs of ending.

The war has become a game of cat and mouse, with the VOX Rebellion relying on speed, strategy, and cunning to outmaneuver CUBE forces. Their units often exploit weaknesses in CUBE lines, targeting key infrastructure and supply chains to disrupt the enemy's ability to wage war.

CUBE, meanwhile, focuses on building a formidable foundation for its military might. Its units are designed to be durable and long-lasting, but their slow pace has allowed VOX to develop tactics that play to their strengths. The CUBE Empire struggles to adapt to the VOX Rebellion's more fluid and unpredictable approach.

Planets are scarred by the relentless barrage of laser fire and plasma strikes, their surfaces pockmarked with craters and debris. Moons hang silently in space, bearing witness to the devastation that has been wrought.

The conflict rages on, a never-ending cycle of competition between two opposing philosophies: CUBE's emphasis on brute strength and durability versus VOX's focus on speed, strategy, and adaptability. The galaxy is left to wonder which approach will ultimately prevail in this ongoing struggle for domination.

VOX Rebellion

VOX units are more nimble and quick to build, but their lower armor and firepower render them less effective in direct combat.

T1

Structures

Economy
Combat
Utility
Construction
  • Robotics Lab - A structure which consumes metal and energy to construct T1 bot units.
  • Vehicle Plant - A structure which consumes metal and energy to construct T1 vehicle units.
  • Naval Yard - A structure which consumes metal and energy to construct T1 naval units.
  • Aircraft Plant - A structure which consumes metal and energy to construct T1 air units.
  • Naval Aircraft Platform - A structure which consumes metal and energy to construct T1 air units.
  • Amphibious Complex - A structure which consumes metal and energy to construct T1 amphibious and underwater units.
  • Hovercraft Platform - A structure which consumes metal and energy to construct T1 hovercraft units.
  • Naval Hovercraft Platform - A structure which consumes metal and energy to construct T1 hovercraft units.

Bot Units

  • VCB-1 - T1 structure and T2 Lab structure constructor bot.
  • VRRRB-1 - Reclaim, repair and resurrect bot.
  • VFSB-1 - Scout bot.
  • VFIB-1 - Basic infantry bot.
  • VASB-1 - Anti-swarm bot.
  • VRB-1 - Rocket bot.
  • VAAAB-1 - Amphibious AA bot.
  • VLPB-1 - Light plasma bot.

Vehicle Units

Naval Units

Air Units

Hovercraft Units

T2

Structures

Economy
Combat
Utility
Construction
  • Advanced Robotics Lab - A structure which consumes metal and energy to construct T1 bot units.
  • Advanced Vehicle Lab - A structure which consumes metal and energy to construct T1 vehicle units.
  • Advanced Naval Lab - A structure which consumes metal and energy to construct T1 naval units.
  • Advanced Air Lab - A structure which consumes metal and energy to construct T1 air units.

Bot Units

Vehicle Units

Naval Units

Air Units

T3

Structures

  • Experimental Gantry - A structure which consumes metal and energy to construct T3 experimental units.
  • Amphibious Experimental Gantry - A structure which consumes metal and energy to construct T3 amphibious experimental units.

Experimental Units

CUBE Empire

CUBE units possess superior strength and firepower, their slower speed and longer production times make them less agile and more vulnerable to enemy counterattacks.

T1

Structures

Economy
Combat
Utility
Construction
  • Robotics Lab - A structure which consumes metal and energy to construct T1 bot units.
  • Vehicle Plant - A structure which consumes metal and energy to construct T1 vehicle units.
  • Naval Yard - A structure which consumes metal and energy to construct T1 naval units.
  • Aircraft Plant - A structure which consumes metal and energy to construct T1 air units.
  • Naval Aircraft Platform - A structure which consumes metal and energy to construct T1 air units.
  • Amphibious Complex - A structure which consumes metal and energy to construct T1 amphibious and underwater units.
  • Hovercraft Platform - A structure which consumes metal and energy to construct T1 hovercraft units.
  • Naval Hovercraft Platform - A structure which consumes metal and energy to construct T1 hovercraft units.

Bot Units

  • Constructor - T1 structure and T2 Lab structure constructor bot.
  • Razor - Reclaim, repair and resurrect bot.
  • Something - Basic infantry bot.
  • Something - Rocket bot.
  • Something - Amphibious AA bot.
  • Something - Light plasma bot.

Vehicle Units

Naval Units

Air Units

Hovercraft Units

Structures

Economy
Combat
Utility
Construction
  • Advanced Robotics Lab - A structure which consumes metal and energy to construct T1 bot units.
  • Advanced Vehicle Plant - A structure which consumes metal and energy to construct T1 vehicle units.
  • Advanced Naval Yard - A structure which consumes metal and energy to construct T1 naval units.
  • Advanced Aircraft Plant - A structure which consumes metal and energy to construct T1 air units.

Bots

Vehicles

Naval

Air

T3

Structures

  • Experimental Gantry - A structure which consumes metal and energy to construct T3 experimental units.
  • Amphibious Experimental Gantry - A structure which consumes metal and energy to construct T3 amphibious experimental units.

Experimental Units

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