The Raspberry Pi Sense HAT has an 8×8 RGB LED matrix that provides its own driver for the Linux framebuffer.
This library provides a thread-safe, strong-typed, high-level API for the LED matrix, treating it as you would any other screen on a Linux box.
This crate supports Rust stable version v1.32.0 and higher, and is tested on nightly continuously.
For a detailed summary of how changes are incorporated into the code, we keep a CHANGELOG.
To use this crate with the default features, add this to your Cargo.toml:
[dependencies]
sensehat-screen = "0.2"
or, to manually specify the features::
[dependencies]
sensehat-screen = { version = "0.2", default-features = false, features = ["fonts"] }
Then you can use it with your crate:
extern crate sensehat_screen
use sensehat_screen::{FrameLine, PixelColor, Screen, FONT_COLLECTION};You can find the documentation for the latest release at: https://docs.rs/sensehat-screen.
It contains a general description of the types contained in the library, it is a good to place to get familiar with the methods available.
You can find working examples in the source code.
-
This example builds low-level
FrameLines by hand, writes them to theScreenat set intervals. -
A letter from ゆにち (Yunichi) to Toño
This example makes use of the built-in 8x8
FontCollection. The collection is used to sanitize a user-provided&str, returning aFontStringthat includes only those characters provided by the FontCollection (basically, the fulllatinset, somegreek, somehiragana, and legacyascii boxandascii blocksets).Each font is given stroke color of 50% white,
PixelColor::WHITE.dim(0.5), and then it is converted into aFrameLine, which is finally written to theScreen.See the font8x8 crate for more details.
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This example makes use of
PixelFrame, an ergonomic wrapper for representing each pixel in the 8x8 LED Matrix:[PixelColor; 64].Like the
letterexample, it makes use of the built-inFontCollection, to create two hand-madePixelFrames, made from the a yellow-coloredÑ, and a magenta-coloredó.Each frame is then subject to counter-clockwise rotation in steps of 90°.
-
Starts with an empty screen, and two font-symbols. Each symbol is then made to slide-in from the left by setting an
Offsetprogressively.Once the symbol is fully displayed, it slides-out to the right, again by incrementing the offset, until the symbol disappears.
The same process is done with the top-bottom offset directions.
-
A
Clipis aPixelFramethat is the result of merging twoPixelFrame. They are useful for manually constructing sequences of frames. Generally, you will prefer to work withScroll, andFrameSequenceiterators. -
The name says it all: it builds a scroll of frames, and displays it from top to bottom, one clipped-frame at a time.
Makes use of
FontString,Scroll, andFrameSequenceto work. -
The name says it all: it builds a scroll of frames, and displays it from bottom to top, one clipped-frame at a time.
Makes use of
FontString,Scroll, andFrameSequenceto work. -
The name says it all: it builds a scroll of frames, and displays it from left to right, one clipped-frame at a time.
Makes use of
FontString,Scroll, andFrameSequenceto work. -
The name says it all: it builds a scroll of frames, and displays it from right to left, one clipped-frame at a time.
Makes use of
FontString,Scroll, andFrameSequenceto work.
The following program shows how to:
- Open the framebuffer file-descriptor for the LED matrix screen (
screen) - Define a pixel color (
red_pixel) - Define a slice of pixel colors that represents the screen (
all_64_pixels) - Turn that slice into a valid pixel frame
- Show the frame on the screen
extern crate sensehat_screen;
use sensehat_screen::{PixelFrame, PixelColor, Screen};
fn main() {
let mut screen = Screen::new("/dev/fb1")
.expect("Could not open the framebuffer for the screen");
let red_pixel = PixelColor::new(255, 0, 0); // The pixel color's RGB components are each in the range of 0 <= c < 256.
let all_64_pixels = &[red_pixel; 64]; // A single vector of 8 x 8 = 64 pixel colors (rows are grouped by chunks of 8)
let all_red_screen = PixelFrame::from_pixels(&all_64_pixels); // a screen frame
screen.write_frame(&all_red_screen.frame_line()); // show the frame on the LED matrix
}By default, the basic, and linux-framebuffer features are included.
A set of features that don't require the hardware. This is mostly code that you will want to use if you are writing a simulator/emulator/etc. It includes, the fonts, offset, rotate, clip, scroll, and serde-support features.
In default. A collection of legacy 8x8 fonts, renderable on the LED matrix.
In default. Support for offsetting the PixelFrame left/right/top/bottom. Requires clip.
In default. Support for rotating PixelFrames by 90-degree steps.
In default. Support for combining, and clipping two PixelFrames onto a single frame.
In default. Support for joining a collection of PixelFrames into a single Scroll. Requires clip.
In default. Enables support for serialization/deserialization with serde.
In default. Use the Linux framebuffer to write to the LED matrix.
Uses big-endian format, suitable for non-AMD64/x86-64 processors. This is used when encoding/decoding 16-bit RGB565 to/from 24-bit RGB. See this for more information.
-
linux-framebuffer- Indefault. Use the Linux framebuffer to write to the LED matrix. -
fonts- Indefault. A collection of legacy 8x8 fonts, renderable on the LED matrix. -
offset- Indefault. Support for offsetting thePixelFrameleft/right/up/down. -
rotate- Indefault. Support for rotatingPixelFrames by 90-degree steps. -
clip- Indefault. Support for combining, and clipping twoPixelFrames onto a single frame. -
scroll- Indefault. Support for joining a collection ofPixelFrames into a singleScroll. Requiresclip. -
serde-support- Indefault. Enables support for serialization/deserialization withserde. -
big-endian- Uses big-endian format, suitable for non-AMD64/x86-64 processors.
Please do contribute! Issues and pull requests are welcome.
Thank you for your help improving software one changelog at a time!