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3D Turn Based Battle System

Animation state's will be used for basic animation cycling when attacking, Additionally you'll need to add a keyframe in your own animations.

These are using retargted animations, Just to show that they are possible with a 3d battle system like this.

Similar Systems.

The development of the battle system itself is being approached like the popular engine, RPG Maker!

With modular script's to allow inheritance to battler's and reused data/ai/functionality with all players in battle.

Though, With that being said! This project shouldn't be overcomplicated for a 2d implementation, It just won't be done by this same project, As the focus here has been commited to making a useable battle system for game's akin to Persona, Final Fantasy, And Pokémon.

Project Description:

This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained by the owner of this github repo. (The Game In Question Is Still In Development) [- Cute Fame 3D (Working Title)]

Combat Basis (TBS System).

Getting Started/Project TaskBoard:

Godot 4.0 - 4.4 (Stable).

Current Progress

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3D Open-Source Turn-Based Combat Template (Godot)

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