Tile clicking game with nice sceneries for stress relief and mouse dexterity.
Written completely in Python using Pygame, a game development module. Code is very short (less than 500 lines), clean and readable. Source code is seperated into three different files for more readability and a more organized design. The game presents slick transition animations, coded without the use of an animation module.
To run the game, simply open/run main.pyw through Python 2 or 3. Python and Pygame are both required to run the game.
Download Python here: https://www.python.org/downloads/
Download Pygame here: https://www.pygame.org/download.shtml
The game is very simple. Click the black tiles as fast as possible without missing. Clicking elsewhere will end the level and you will have to restart.
You must hit 20 tiles in the shortest amount of time. The background cycles through 8 beautiful sceneries found on the internet (I take no credit for the art). You can also choose to lock the background through the settings menu option.
The target audience for this game are those who seek stress relief - unless you are very competitive and try to beat sub 2 seconds (I dare you).
Pressing any 'P' will pause the game while playing.
Hope you enjoy!
Inspired by www.donttap.com
Copyright © 2018 Derek Zhang
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.


