Admin tool for FiveM servers to visually browse, identify, and export clothing/uniform configurations. Built for servers with multiple DLC clothing packs where identifying specific drawable IDs is difficult.
- Component Browser - Cycle through all clothing drawables (tops, pants, shoes, vests, masks, etc.) with real-time preview on your character
- Prop Browser - Cycle through hats, glasses, ears, watches, bracelets
- Outfit Builder - Save individual pieces as you browse, then export them all as a complete outfit
- Snapshot Export - Capture your entire current appearance in one click
- Jump to Drawable - Go directly to a specific component + drawable ID
- Restore Original - Revert all appearance changes made during the session
- qs-appearance Export - All exports output valid JSON for qs-appearance job outfits (printed to F8 console + saved server-side)
- ox_lib (menus, input dialogs, text UI, notifications, callbacks)
- Drop
dps-clothingbrowserinto your resources folder - Add
ensure dps-clothingbrowserto server.cfg (or place in a bracket folder that auto-loads) - Restrict access via ACE permissions if needed:
add_ace group.admin command.cb allow add_ace group.admin command.clothingbrowser allow
| Command | Description |
|---|---|
/cb |
Open the clothing browser |
/clothingbrowser |
Alias for /cb |
| Key | Action |
|---|---|
| Left / Right Arrow | Previous / next drawable |
| SHIFT + Left / Right | Skip 10 drawables |
| Up / Down Arrow | Previous / next texture |
| E | Save current piece to outfit builder |
| Backspace | Exit browse mode |
/cb→ Browse Components → select a slot (e.g. Tops)- Use arrow keys to cycle through drawables - your character updates in real-time
- Press E to save pieces you want to keep
- Repeat for other slots (pants, hats, armor, etc.)
- Open Outfit Builder → Export Saved Pieces
- Enter outfit label, job name, and grades
- JSON is printed to F8 console and saved to
exports/folder
Exports are compatible with qs-appearance job outfits:
{
"label": "LSPD Patrol Uniform",
"model": "mp_m_freemode_01",
"job": "police",
"grades": [0, 1, 2, 3],
"components": [
{"component_id": 3, "drawable": 15, "texture": 0},
{"component_id": 4, "drawable": 35, "texture": 2},
{"component_id": 8, "drawable": 58, "texture": 0},
{"component_id": 11, "drawable": 55, "texture": 1}
],
"props": [
{"prop_id": 0, "drawable": 120, "texture": 0}
]
}| ID | Slot | ID | Slot |
|---|---|---|---|
| 0 | Face | 6 | Shoes |
| 1 | Mask | 7 | Accessories |
| 2 | Hair | 8 | Undershirt |
| 3 | Arms/Torso | 9 | Body Armor |
| 4 | Pants | 10 | Decals/Badge |
| 5 | Bag | 11 | Tops |
Props: 0 = Hats, 1 = Glasses, 2 = Ears, 6 = Watches, 7 = Bracelets
- DLC clothing items are at the high end of each component's drawable range (vanilla items are at low indices)
- Use SHIFT + Arrow to quickly skip through vanilla items and reach your DLC packs
- Use Jump to Drawable if you already know an approximate range from your clothing catalog
- The Snapshot Current Look option captures everything at once - useful when you've manually dressed up using qs-appearance and want to save the result