A buckyball emulator written in Rust
- Activate the virtual environment
source $BUCKYBALL_PATH/env.sh
- Build the simulator
./scripts/install.sh
- Start the socket server
cd bebop
cargo build --release --bin bebop && ./target/release/bebop -s
- Run the program
$BUCKYBALL_PATH/bebop/host/spike/riscv-isa-sim/install/bin/spike --extension=bebop --log-commits $BUCKYBALL_PATH/bb-tests/build/workloads/src/OpTest/gemmini/transpose-baremetal 2>/dev/null