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Releases: Data-Oriented-House/LemonSignal

v1.11.0

06 Aug 21:52
c305793

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What's Changed

  • Fixed bug where variadc arguments are ignored if the first argument is false or nil. by @rokoblox in #8

New Contributors

Full Changelog: v1.10.0...v1.11.0

v1.10.0

04 Mar 03:41

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Removed the line that sets task to nil (i forgor)

v1.9.0

22 Jan 19:22

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What's Changed

  • :Fire no longer halts the execution when erroring outside of Roblox
  • Fix types by @Great-Bird in #4

v1.8.0

11 Jan 22:43

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Improved thread recycling that helps achieve up to 40% faster :Fire when async connections are involved

v1.7.1

09 Jan 20:26

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Slight speed increase to :Connect and subsequently :Fire

v1.7.0

08 Jan 20:21

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Changes:

  • Dropping the use of coroutine.resume when ran on Roblox as it proved too problematic despite being much faster than task.spawn, the latter's advantages include better error stack trace and :Fire not halting when a connection errors
  • Fixed a typo on the Connection type

v1.6.0

07 Jan 06:36

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Disconnect is now O(1) instead of O(n), which makes it vastly more superior when you have more connections in your signal

1.5.0

06 Jan 20:07

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Fixes an infinite while loop bug caused by Disconnect

v1.4.0

05 Jan 21:06
b73fe6a

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Added

Fixes

  • Connections can be reconnected again after DisconnectAll gets called

Changes

  • Reverted back to how connection errors get handled, but also made the output more readable, head over to the debugging page to learn more