Releases: Data-Oriented-House/LemonSignal
Releases · Data-Oriented-House/LemonSignal
v1.11.0
06 Aug 21:52
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What's Changed
Fixed bug where variadc arguments are ignored if the first argument is false or nil. by @rokoblox in #8
New Contributors
Full Changelog : v1.10.0...v1.11.0
v1.10.0
04 Mar 03:41
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Removed the line that sets task to nil (i forgor)
v1.9.0
22 Jan 19:22
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What's Changed
:Fire no longer halts the execution when erroring outside of Roblox
Fix types by @Great-Bird in #4
v1.8.0
11 Jan 22:43
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Improved thread recycling that helps achieve up to 40% faster :Fire when async connections are involved
v1.7.1
09 Jan 20:26
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Slight speed increase to :Connect and subsequently :Fire
v1.7.0
08 Jan 20:21
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Changes:
Dropping the use of coroutine.resume when ran on Roblox as it proved too problematic despite being much faster than task.spawn, the latter's advantages include better error stack trace and :Fire not halting when a connection errors
Fixed a typo on the Connection type
v1.6.0
07 Jan 06:36
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Disconnect is now O(1) instead of O(n), which makes it vastly more superior when you have more connections in your signal
1.5.0
06 Jan 20:07
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Fixes an infinite while loop bug caused by Disconnect
v1.4.0
05 Jan 21:06
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Added
Fixes
Connections can be reconnected again after DisconnectAll gets called
Changes
Reverted back to how connection errors get handled, but also made the output more readable, head over to the debugging page to learn more