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Improvements: - Added Rocket Client Animations which previously weren't available - Fixed Ripper desync when firing while switching weapons and improved Ripper client animations. The Razors now bounce off the wall locally - Fixed Flak desync when firing while switching weapons and improved Flak client animations. The Flak chunks now bounce off the wall locally - Fixed the Shock Beam client animation desync when holding Fire and switching quickly between weapons - Fixed desync when coming out of Feign Death with firing - Improved Pulse Primary client-side animations - Improved/Fixed Ping Compensated Translocator to make the speed more like base game now
- Fix bug where weapons could get stuck during weapon switching when FastWeaponSwitch was Disabled - Fix client animations and sounds that would happen during fast weapon switching without accompanying server fire - Translocator disc now correctly takes damage from explosions during the simulation when ping compensation is enabled - Improved ping-compensated Translocator firing flow on very high ping - Added a client setting to control whether Debug Client Messages show in Demo Playback - Removed NewTDM from IG+. It's available as a separate mod at https://github.com/rxut/NewTDM
- bDemoShowClientMessages is a debugging feature to show ClientFire and ServerFire messages during demo playback. Disabled by default. Previously was hardcoded to show these messages. - Fixed an ammo counter race condition between client and server for ST_UT_Eightball where the Rocket Launcher would reach 0 ammo on the client while still having 1 ammo on the server, allowing the player to select an empty Rocket Launcher but not being able to fire
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