adds a new engineering modsuit skin for those who want more glass in their life \\ fixes moonlight and orbiter modsuits sometimes not showing right on non-digitgrade humans#895
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About The Pull Request
adds a new modsuit skin to engineering modsuits and the CE advanced modsuit
styled in the theme of the hardworking shipbreakers of the universe
also fixes a bug that hurt the moonlight and orbiter modsuits that they would not appear correctly on some baseline humans
WHAT WAS BROKEN HOW AND HOW ITS FIXED:
tg has MOD_ICON_OVERRIDE and MOD_WORN_ICON_OVERRIDE that go with a skin in the section where all of a skin's parts are defined
due to how the unit test for checking modsuit parts works by default, it thinks that two different skins with different overrides, or where one has an override and the other doesn't, have different physical parts
this is fixed by just removing the icon override bits from the copied list that's checked in the unit test
Why It's Good For The Game
the bug fixed here would make your modsuit minus gloves invisible if you were a regular human, that's pretty bad
most other modsuits have a secondary skin of some sort except engineering suits, and who am I but generous to the people
Changelog
🆑
add: adds alternative modsuit skins for engineering and advanced modsuits
fix: fixes moonlight and orbiter modsuits becoming invisible on baseline humans
/:cl: