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Releases: ElectroDev1/Holemap

v1.1.2

17 Jun 16:27

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  • Added layer_tilemap_get_id_fixed to make Holemap compatible with things like GMLive

v1.1.1

08 Jun 10:14

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  • Added comments on all Holemap functions
  • Removed redundant functions
  • Made a few things prettier

v1.1.0

05 Jun 01:06
fd646a0

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Changes from version 1

  • The system has been rewritten from the ground up to be overall easier to use and more advanced, Holemaps are now saved in structs inside a global ds map, they can easily be accessed and managed with brand new functions
  • Multiple tile layers can be packed into a single Holemap, and the order at which they’re stacked can even be controlled when creating the Holemap itself
  • The system doesn’t use layer_script_begin and layer_script_end anymore, allowing for objects to create Holemaps even if they are in a layer below the one it's checking
  • The system initializes itself automatically without the need to set anything up