feat: implement level-based difficulty progression for ghosts#24
Merged
Molten-AndrOS merged 3 commits intomainfrom Mar 6, 2026
Merged
feat: implement level-based difficulty progression for ghosts#24Molten-AndrOS merged 3 commits intomainfrom
Molten-AndrOS merged 3 commits intomainfrom
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Molten-AndrOS
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Mar 6, 2026
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This pull request introduces a scalable difficulty progression system for Pyc-Man, allowing ghost behaviors and game parameters to adjust dynamically as the player advances through levels. The main changes include the addition of a new
DifficultyManagerclass, integration of level-based difficulty into ghost behavior, and updates to ghost initialization and release logic. These updates make the game more challenging and responsive to player progress.