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feat: implement level-based difficulty progression for ghosts#24

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Molten-AndrOS merged 3 commits intomainfrom
loop-speed
Mar 6, 2026
Merged

feat: implement level-based difficulty progression for ghosts#24
Molten-AndrOS merged 3 commits intomainfrom
loop-speed

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@Erewhon-proj
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This pull request introduces a scalable difficulty progression system for Pyc-Man, allowing ghost behaviors and game parameters to adjust dynamically as the player advances through levels. The main changes include the addition of a new DifficultyManager class, integration of level-based difficulty into ghost behavior, and updates to ghost initialization and release logic. These updates make the game more challenging and responsive to player progress.

@Molten-AndrOS Molten-AndrOS merged commit ec213f4 into main Mar 6, 2026
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3 participants