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Hard-Time

Modern source port of the 2007 prison sim game Hard Time by MDickie. Ported using Odin + SDL3 to recreate the classic Blitz3D API.

Goals

Make the game's source and assets readily available for fans and modders. Preserving it for decades to come. Ported to a simple low level language with a trivial build system (Odin), and a cross-platform graphical library (SDL3).

Source Translation Checklist as of Dec 7, 2025

Script name Last time checked Accuracy BB Line Count
Text.bb Sep 28, 2025 10/10 460
Value.bb Sep 12, 2025 1/10 1157
Data.bb Sep 16, 2025 5/10 774
Functions.bb Sep 16, 2025 8/10 289
Menus.bb Sep 18, 2025 8/10 731
Editor.bb Sep 27, 2025 5/10 702
World.bb Oct 19, 2025 5/10 1172
Weapons.bb Nov 16, 2025 8/10 625
Particles.bb Nov 17, 2025 8/10 367
Players.bb Nov 18, 2025 8/10 635
Anims.bb .., 2025 ./10 2055
Moves.bb .., 2025 ./10 482
AI.bb .., 2025 ./10 1094
Promos.bb .., 2025 ./10 4890
Crimes.bb .., 2025 ./10 1384
Missions.bb .., 2025 ./10 941
Credits.bb .., 2025 ./10 752
Gameplay.bb .., 2025 ./10 899

Copilot was used to help with the repetitive copy pasting.

Blitz3D API status

Only Placeholder functions without implementations. Check the Todo.txt file for the API functions that Hard Time uses.

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Modern source port of MDickie's 2007 Hard Time

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