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6ed9fd1
наброски сервера:
Silvman Apr 8, 2018
3fca13c
дописал частично server::worker::work и другие методы воркера
Silvman Apr 12, 2018
b638729
little fixes that makes possible compilling
Silvman Apr 12, 2018
e92d80b
Components structure
mitrkos Apr 12, 2018
a6d0ca5
map
Falcon22 Apr 21, 2018
a1ca984
Merge pull request #2 from Falcon22/sokolov
Falcon22 Apr 21, 2018
e457037
Merge remote-tracking branch 'origin/master' into mitrakov
mitrkos Apr 21, 2018
9424774
Units are added without some lvl 2.
mitrkos Apr 22, 2018
6e8ca43
Add AOE Bullets and Lvl2,3 towers.
mitrkos Apr 23, 2018
158e4f5
Merge pull request #3 from Falcon22/mitrakov
Falcon22 Apr 25, 2018
121fe27
map
Falcon22 Apr 25, 2018
991e419
Merge branch 'master' into sokolov
Falcon22 Apr 25, 2018
0f164c4
little fixes that makes possible compilling
Silvman Apr 26, 2018
9fdcf69
deleted .idea
Silvman Apr 26, 2018
8bfeece
Merge branch 'master' into lomachev
Silvman Apr 26, 2018
79fa7ec
сервер, синхронизирующий начало двух игр
Silvman Apr 30, 2018
2ee2d5d
пересылка эвентов
Silvman May 1, 2018
c0e16ff
эвенты-структуры
Silvman May 1, 2018
4d2f01f
системный эвент аварийного завершения игры
Silvman May 1, 2018
db22065
сервер на много пользователей (fork + select)
Silvman May 2, 2018
af774cb
Add manageEvents() and Castle.
mitrkos May 3, 2018
9338b87
textbox, connectGame
Falcon22 May 3, 2018
49a448d
Merge remote-tracking branch 'origin/mitrakov' into sokolov
Falcon22 May 3, 2018
2edf629
code cleanup
Silvman May 3, 2018
3119b3e
towersInit
Falcon22 May 3, 2018
0a0774e
More clean code :3
Silvman May 3, 2018
fc6ef66
msg fix
Silvman May 3, 2018
1b38101
upd
Falcon22 May 3, 2018
9dca3d6
Merge pull request #4 from Falcon22/sokolov
Falcon22 May 3, 2018
9c5637e
Merge branch 'lomachev'
Silvman May 3, 2018
fbf3def
Merge branch 'master' into sokolov
Falcon22 May 3, 2018
b3733db
Merge branch 'master' into sokolov
Falcon22 May 3, 2018
b16e321
Add Graphics
mitrkos May 3, 2018
5ab9ebf
little fix
Silvman May 3, 2018
e09072b
event-fix
Silvman May 3, 2018
67799ae
vse rabotaet
Silvman May 3, 2018
de5ce29
vse rabotaet 2
Silvman May 3, 2018
d631087
fix
Falcon22 May 3, 2018
ff7eeb3
Рабочая версия [показывали на РК 3]
Silvman May 4, 2018
3bd3dbe
поправил мультиплеерное меню,
Silvman May 5, 2018
bcaf790
поправлена пересылка событий
Silvman May 5, 2018
79e2adb
upd
Falcon22 May 5, 2018
99ab6bf
Merge remote-tracking branch 'origin/lomachev' into sokolov
Falcon22 May 5, 2018
9db2503
Add more Graphics
mitrkos May 12, 2018
bed91ee
Reseted to norm version
mitrkos May 12, 2018
8005ca5
Realized UnitsGraphics.
mitrkos May 12, 2018
daa19d8
vectorObjects
Falcon22 May 12, 2018
3c5ebb1
Merge branch 'master' into sokolov
Falcon22 May 12, 2018
1b13e15
Ordinary ptrs are changed on smart ptrs.
mitrkos May 13, 2018
1979190
Fix bug with generating waves.
mitrkos May 13, 2018
cbee950
mapFix
Falcon22 May 14, 2018
ca7678c
Merge pull request #18 from Falcon22/mitrakov
Falcon22 May 14, 2018
bc806ab
upd
Falcon22 May 14, 2018
673fa78
Merge branch 'master' into sokolov
Falcon22 May 14, 2018
45e6c97
upd
Falcon22 May 14, 2018
409a78c
LogicUnitManager from GameState is replaced to self component.
mitrkos May 14, 2018
d744203
gui
Falcon22 May 16, 2018
3a1ceea
Added config file ang changed validation in eventManage()
mitrkos May 16, 2018
8ed31cb
Added team colors and warriors explosion
mitrkos May 16, 2018
d1f4931
updateGui
Falcon22 May 16, 2018
751674f
Merge pull request #19 from Falcon22/mitrakov
Falcon22 May 16, 2018
b4722a6
Merge branch 'master' into sokolov
Falcon22 May 16, 2018
9a2c5d9
fixGui
Falcon22 May 16, 2018
4547050
Merge pull request #20 from Falcon22/sokolov
Falcon22 May 16, 2018
9ce2bef
save commit
Silvman May 16, 2018
131ca9e
Reorganesed classes
Silvman May 16, 2018
045ee16
fix before merge
Silvman May 16, 2018
110ebdf
Merge branch 'master' into lomachev
Silvman May 17, 2018
d953217
Small fixes.
mitrkos May 17, 2018
8a11abc
updating multiplayer
Silvman May 17, 2018
5160123
Merge pull request #21 from Falcon22/lomachev
Silvman May 17, 2018
8213db1
wariors are coming!111
Silvman May 17, 2018
6ed3a58
Merge branch 'master' into sokolov
Falcon22 May 17, 2018
f6081dc
fix
Falcon22 May 17, 2018
2b40b18
Merge pull request #22 from Falcon22/sokolov
Falcon22 May 17, 2018
4b41a25
no hardcoded constants in server
Silvman May 18, 2018
b402bfa
Merge pull request #23 from Falcon22/lomachev
Silvman May 18, 2018
9dce524
Merge remote-tracking branch 'origin/master' into mitrakov
mitrkos May 18, 2018
e57b4d9
Fix bug with wave generating.
mitrkos May 20, 2018
f797616
Fix buffer drawing.
mitrkos May 20, 2018
b0ed9ef
Fix bug with grawing warriors.
mitrkos May 20, 2018
1e85e93
Delete some old comments.
mitrkos May 20, 2018
dc31a0b
Merge pull request #24 from Falcon22/mitrakov
Falcon22 May 20, 2018
f6dff92
Play with config.
mitrkos May 21, 2018
fa2a78a
Play with config 2.
mitrkos May 21, 2018
209a7c2
Merge pull request #27 from Falcon22/mitrakov
Falcon22 May 21, 2018
a5ad6de
add gui sugar
Falcon22 May 23, 2018
feb1b10
upd gui
Falcon22 May 24, 2018
61df03f
add gameOver and win game
Falcon22 May 24, 2018
44245da
no hardcoded constants in server
Silvman May 24, 2018
f5a8303
edit readme
Falcon22 May 24, 2018
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3 changes: 1 addition & 2 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -1,3 +1,2 @@
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**
/cmake-build-*/
43 changes: 39 additions & 4 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -1,20 +1,55 @@
cmake_minimum_required(VERSION 3.6)

project(TowerDefense)
project(server)

set(CMAKE_CXX_STANDARD 17)

add_executable(${PROJECT_NAME} src/main.cpp src/Game.cpp src/Game.h src/ResourceManager/ResourcesHolder.h
add_executable(server src/server_main.cpp
src/GameOverState.h src/GameOverState.cpp src/WinState.cpp src/WinState.h
src/Game.cpp src/Game.h src/ResourceManager/ResourcesHolder.h
src/ResourceManager/ResourcesIdentifier.h src/Graphics/Button.cpp src/Graphics/Button.h src/GameContext.h
src/GameState.cpp src/GameState.h src/GameStates.h src/Graphics/Gui.cpp src/Graphics/Gui.h src/Graphics/HUD.cpp src/Graphics/HUD.h
src/Graphics/Icon.h src/Graphics/Icon.cpp src/Graphics/Label.cpp src/Graphics/Label.h src/MenuState.cpp src/MenuState.h
src/PauseState.cpp src/PauseState.h src/State.cpp src/State.h src/StateManager.cpp
src/StateManager.h src/Graphics/Widget.h src/Map.h src/Map.cpp src/Constants.h src/Tile.h src/Tile.cpp
src/Units/Warrior/Warrior.cpp src/Units/Warrior/Warrior.h src/Units/Warrior/WarriorLvlOne.cpp
src/Units/Warrior/WarriorLvlOne.h
src/Units/Warrior/WarriorLvlTwo.cpp src/Units/Warrior/WarriorLvlTwo.h src/Units/Tower/Tower.cpp src/Units/Tower/Tower.h
src/Units/GameUnit.cpp src/Units/GameUnit.h src/Units/Tower/TowerLvlZero.cpp src/Units/Tower/TowerLvlZero.h
src/Units/Tower/TowerLvlOne.cpp src/Units/Tower/TowerLvlOne.h src/Units/Tower/TowerLvlTwo.cpp src/Units/Tower/TowerLvlTwo.h
src/Units/Bullet/Bullet.cpp src/Units/Bullet/Bullet.h src/Units/Bullet/BulletLvlOne.cpp src/Units/Bullet/BulletLvlOne.h
src/Units/Bullet/BulletLvlTwo.h src/Units/Bullet/BulletLvlTwo.cpp src/Units/Tower/TowerLvlThree.cpp src/Units/Tower/TowerLvlThree.h
src/Graphics/TextBox.h src/Graphics/TextBox.cpp src/ConnectGameState.h src/ConnectGameState.cpp
src/Units/Bullet/BulletLvlTwo.h src/Units/Bullet/BulletLvlTwo.cpp src/Units/Tower/TowerLvlThree.cpp src/Units/Tower/TowerLvlThree.h src/Castle/Castle.cpp src/Castle/Castle.h src/Castle/Building/Building.cpp src/Castle/Building/Building.h src/Castle/Building/Farm.cpp src/Castle/Building/Farm.h src/Castle/Building/Barracks.cpp src/Castle/Building/Barracks.h src/Castle/Building/Weapons.cpp src/Castle/Building/Weapons.h
src/Graphics/GraphicsUnits/GraphicsCastle.cpp src/Graphics/GraphicsUnits/GraphicsCastle.h src/Graphics/GraphicsUnits/GraphicsTower.cpp src/Graphics/GraphicsUnits/GraphicsTower.h src/Graphics/GraphicsUnits/GraphicsWarrior.cpp src/Graphics/GraphicsUnits/GraphicsWarrior.h src/Graphics/GraphicsUnits/GraphicsBullet.cpp src/Graphics/GraphicsUnits/GraphicsBullet.h src/Units/Bullet/BulletLvlThree.cpp src/Units/Bullet/BulletLvlThree.h src/Graphics/GraphicsUnits/GraphicsUnitManager.cpp src/Graphics/GraphicsUnits/GraphicsUnitManager.h src/Units/LogicUnitsManager.cpp src/Units/LogicUnitsManager.h src/GameConstants.cpp src/GameConstants.h
src/Multiplayer/MultiplayerFacade/AbstractMultiplayerFacade.cpp src/Multiplayer/MultiplayerFacade/AbstractMultiplayerFacade.h src/Multiplayer/MultiplayerFacade/ClientMultiplayerFacade.cpp src/Multiplayer/MultiplayerFacade/ClientMultiplayerFacade.h src/Multiplayer/MultiplayerFacade/ServerMultiplayerFacade.cpp src/Multiplayer/MultiplayerFacade/ServerMultiplayerFacade.h src/Multiplayer/ConnectionFacade/AbstractConnectionFacade.cpp src/Multiplayer/ConnectionFacade/AbstractConnectionFacade.h src/Multiplayer/ConnectionFacade/ServerConnectionFacade.cpp src/Multiplayer/ConnectionFacade/ServerConnectionFacade.h src/Multiplayer/ConnectionFacade/ClientConnectionFacade.cpp src/Multiplayer/ConnectionFacade/ClientConnectionFacade.h src/Multiplayer/Entities/Event.cpp src/Multiplayer/Entities/Event.h src/Multiplayer/Entities/Entity.cpp src/Multiplayer/Entities/Entity.h src/Multiplayer/Entities/Player.cpp src/Multiplayer/Entities/Player.h src/Multiplayer/Entities/Game.cpp src/Multiplayer/Entities/Game.h src/Multiplayer/Manager/Manager.cpp src/Multiplayer/Manager/Manager.h src/Multiplayer/Manager/PlayerManager.cpp src/Multiplayer/Manager/PlayerManager.h src/Multiplayer/Worker.cpp src/Multiplayer/Worker.h src/Multiplayer/Master.cpp src/Multiplayer/Master.h)


add_executable(TowerDefense src/main.cpp src/GameOverState.h src/GameOverState.cpp src/WinState.cpp src/WinState.h src/Game.cpp src/Game.h src/ResourceManager/ResourcesHolder.h
src/ResourceManager/ResourcesIdentifier.h src/Graphics/Button.cpp src/Graphics/Button.h src/GameContext.h
src/GameState.cpp src/GameState.h src/GameStates.h src/Graphics/Gui.cpp src/Graphics/Gui.h src/Graphics/HUD.cpp src/Graphics/HUD.h
src/Graphics/Icon.h src/Graphics/Icon.cpp src/Graphics/Label.cpp src/Graphics/Label.h src/MenuState.cpp src/MenuState.h
src/PauseState.cpp src/PauseState.h src/State.cpp src/State.h src/StateManager.cpp
src/StateManager.h src/Graphics/Widget.h)
src/StateManager.h src/Graphics/Widget.h src/Map.h src/Map.cpp src/Constants.h src/Tile.h src/Tile.cpp
src/Units/Warrior/Warrior.cpp src/Units/Warrior/Warrior.h src/Units/Warrior/WarriorLvlOne.cpp
src/Units/Warrior/WarriorLvlOne.h
src/Units/Warrior/WarriorLvlTwo.cpp src/Units/Warrior/WarriorLvlTwo.h src/Units/Tower/Tower.cpp src/Units/Tower/Tower.h
src/Units/GameUnit.cpp src/Units/GameUnit.h src/Units/Tower/TowerLvlZero.cpp src/Units/Tower/TowerLvlZero.h
src/Units/Tower/TowerLvlOne.cpp src/Units/Tower/TowerLvlOne.h src/Units/Tower/TowerLvlTwo.cpp src/Units/Tower/TowerLvlTwo.h
src/Units/Bullet/Bullet.cpp src/Units/Bullet/Bullet.h src/Units/Bullet/BulletLvlOne.cpp src/Units/Bullet/BulletLvlOne.h
src/Units/Bullet/BulletLvlTwo.h src/Units/Bullet/BulletLvlTwo.cpp src/Units/Tower/TowerLvlThree.cpp src/Units/Tower/TowerLvlThree.h
src/Graphics/TextBox.h src/Graphics/TextBox.cpp src/ConnectGameState.h src/ConnectGameState.cpp
src/Units/Bullet/BulletLvlTwo.h src/Units/Bullet/BulletLvlTwo.cpp src/Units/Tower/TowerLvlThree.cpp src/Units/Tower/TowerLvlThree.h src/Castle/Castle.cpp src/Castle/Castle.h src/Castle/Building/Building.cpp src/Castle/Building/Building.h src/Castle/Building/Farm.cpp src/Castle/Building/Farm.h src/Castle/Building/Barracks.cpp src/Castle/Building/Barracks.h src/Castle/Building/Weapons.cpp src/Castle/Building/Weapons.h
src/Graphics/GraphicsUnits/GraphicsCastle.cpp src/Graphics/GraphicsUnits/GraphicsCastle.h src/Graphics/GraphicsUnits/GraphicsTower.cpp src/Graphics/GraphicsUnits/GraphicsTower.h src/Graphics/GraphicsUnits/GraphicsWarrior.cpp src/Graphics/GraphicsUnits/GraphicsWarrior.h src/Graphics/GraphicsUnits/GraphicsBullet.cpp src/Graphics/GraphicsUnits/GraphicsBullet.h src/Units/Bullet/BulletLvlThree.cpp src/Units/Bullet/BulletLvlThree.h src/Graphics/GraphicsUnits/GraphicsUnitManager.cpp src/Graphics/GraphicsUnits/GraphicsUnitManager.h src/Units/LogicUnitsManager.cpp src/Units/LogicUnitsManager.h src/GameConstants.cpp src/GameConstants.h
src/Multiplayer/MultiplayerFacade/AbstractMultiplayerFacade.cpp src/Multiplayer/MultiplayerFacade/AbstractMultiplayerFacade.h src/Multiplayer/MultiplayerFacade/ClientMultiplayerFacade.cpp src/Multiplayer/MultiplayerFacade/ClientMultiplayerFacade.h src/Multiplayer/MultiplayerFacade/ServerMultiplayerFacade.cpp src/Multiplayer/MultiplayerFacade/ServerMultiplayerFacade.h src/Multiplayer/ConnectionFacade/AbstractConnectionFacade.cpp src/Multiplayer/ConnectionFacade/AbstractConnectionFacade.h src/Multiplayer/ConnectionFacade/ServerConnectionFacade.cpp src/Multiplayer/ConnectionFacade/ServerConnectionFacade.h src/Multiplayer/ConnectionFacade/ClientConnectionFacade.cpp src/Multiplayer/ConnectionFacade/ClientConnectionFacade.h src/Multiplayer/Entities/Event.cpp src/Multiplayer/Entities/Event.h src/Multiplayer/Entities/Entity.cpp src/Multiplayer/Entities/Entity.h src/Multiplayer/Entities/Player.cpp src/Multiplayer/Entities/Player.h src/Multiplayer/Entities/Game.cpp src/Multiplayer/Entities/Game.h src/Multiplayer/Manager/Manager.cpp src/Multiplayer/Manager/Manager.h src/Multiplayer/Manager/PlayerManager.cpp src/Multiplayer/Manager/PlayerManager.h src/Multiplayer/Worker.cpp src/Multiplayer/Worker.h src/Multiplayer/Master.cpp src/Multiplayer/Master.h)

SET (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
FIND_PACKAGE(SFML 2 REQUIRED system window graphics network audio)

#INCLUDE(FindPkgConfig)
#PKG_SEARCH_MODULE(SFML REQUIRED sfml)
INCLUDE_DIRECTORIES(${SFML_INCLUDE_DIR})
TARGET_LINK_LIBRARIES(${PROJECT_NAME} ${SFML_LIBRARIES})
TARGET_LINK_LIBRARIES(server ${SFML_LIBRARIES})
TARGET_LINK_LIBRARIES(TowerDefense ${SFML_LIBRARIES})
file(COPY Resources DESTINATION .)
12 changes: 0 additions & 12 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,15 +10,3 @@
Константин Митраков github.com/ConstaConst

Сергей Ломачев github.com/Silvman

Илья Тюнькин github.com/tyunkinilya

<div><p><b>Напоминание команде:</b></p>

<b>Создайте свои ветки! </b>

Если кто-то раньше с этим не сталкивался, то вот неплохая шпаргалка:
https://git-scm.com/book/ru/v1/Ветвление-в-Git-Основы-ветвления-и-слияния
Если пользуетесь GitHub Desktop, то там это делается достаточно просто:
сверху есть кнопочка с разветвлением, нажимаем на неё и называем ветку своей фамилией.
</div>
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24 changes: 12 additions & 12 deletions Resources/decoration.csv
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3,2,1,3,4,2,0,6,0,0,0,0,0,0,0,
1,1,4,2,4,2,0,0,0,1,0,4,0,0,0,
3,2,2,4,1,0,0,2,0,0,0,0,0,0,0,
3,2,3,1,0,0,0,0,0,0,0,2,0,0,0,
1,3,4,0,0,0,0,0,0,0,0,0,0,0,0,
2,1,2,0,0,0,0,0,5,0,4,0,0,0,0,
4,3,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,
0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,
0,0,0,2,2,0,6,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,1,0,7,0,4,0,0,0,0,0,0,4,
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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