-
Notifications
You must be signed in to change notification settings - Fork 100
[OoT/MM] Implement Animated Materials #608
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
|
forgot to mention but this also adds meta stuff like the "MM features" toggle if it's OoT and HackerOoT features disabled |
|
also I realised I forgot to try compiling and in-game testing lol, I don't remember the process actually so I guess I'll make this a draft for now |
|
I added and fixed a lot of different things:
still have the importer to fix (again) but I'm pretty much done with the export part 🎉 |
|
alright, should be ready now! I added an exporter panel to export/import from actor objects, right now you can import to a scene header but it's still helpful I think, it's the kind of stuff I can improve later (I just want to do something else lol) |
Reonu
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Tested it for a bit, seems to work fine
|
merging this after #556 |
|
I'll merge this tomorrow, I wanted to wait on the other one but it's fine, it was only because of the conflicts |
This PR adds support for animated materials along with the HackerOoT backport (specifically for HackerOoT, it will also export the
ENABLE_ANIMATED_MATERIALSifdefs for convenience)I actually wanted to implement HackerOoT's MM title cards backport and actor cutscenes but this is getting big already so will do that after this is merged
What I tested is:
Z2_LAST_BSandZ2_SECOMto test the main cases)