I’m Felipe Aristizábal, a software & game developer and co-founder at GalWorld Games.
I build playful, culturally-rooted and education-driven experiences using Unity (C#) or Unreal (C++), and I prototype AI features with Python (CV, classic ML, lightweight on-device inference).
- Game Development: Crafting engaging video games and experimenting with innovative gameplay mechanics.
- Machine Learning & Deep Learning: Exploring advanced algorithms and neural networks to create intelligent systems.
- Artificial Intelligence in Games: Utilizing reinforcement learning to create adaptive and intelligent game behaviors.
Multiplayer arena shooter — Unity 6 + Netcode, pooling, power-ups · Showcased at SOFA 2025 (Bogotá)
Framework highlights
- Scalable session flow (public/private rooms, passworded lobbies)
- Object pooling for bullets, VFX, pickups
- Deterministic hit logic + authoritative state with Netcode for GameObjects
- Modular power-ups & weapon variants (easy to extend with ScriptableObjects)
Tech: Unity 6 · C# · Netcode for GameObjects · ScriptableObjects Role: Networked gameplay, pooling, session/lobby flow, power-up system
Etno-educational game — Music, math, glossary & environmental awareness · Showcased at Petronio Álvarez Festival 2025
Game highlights
- Designed for children 7–11 years old
- Minigames teaching math, music, Afro glossary, environment
- Accessible design + cultural references
- Gamified learning with rewards & progress tracking
Tech: Unity · C# · ScriptableObjects
Role: Game design, development, cultural content integration
Gamified learning system — Thermodynamics laws via racing & minigames · Published in Springer LNCS (2025)
System highlights
- Minigames teaching First & Second Law of Thermodynamics
- Competitive Go-Kart racing with embedded quizzes
- Multiplayer support for student engagement
- Customizable vehicles unlocked via progress
Methodology
- Pre-production with Genesis / Creative / Responsible / Assurance / Agility / Specification Routes
- Iterative design with stakeholder feedback
Tech: Unity · C# Role: Development, educational design, system integration
I'm on a quest to merge AI with multimedia to not just play games but to create rich, dynamic experiences. If you're interested in pushing the boundaries of technology and creativity, I'd love to hear from you!










