When the game updates the REDGame.uexp is also updated. This results in the game not showing correctly some texts. To solve this and update the modded REDGame.uexp, this program:
- If used offline, it will try to read REDGameUpdated.uexp, must be provided by the user.
- If used online, it will ask for a region code (*INT* for English e.g.) and will save it as REDGameUpdated.uexp.
- Searches for the variable names and if the content is different, overwrites it with the modded one.
- Changes will be saved on a new file: NewREDGame.uexp
Download StriveTextUpdater.zip . It contains two files: OnlineUpdater.exe and OfflineUpdater.exe. Extract them and place them in a folder. Copy your REDGame.uexp to be updated to that folder (MUST BE NAMED "REDGame.uexp")
If used online, it will ask for a region code and will save it as REDGameUpdated.uexp. That region code is the folder name where it was first located:
- CHN = Simplified Chinese
- CHT = Traditional Chinese
- DEU = German
- ESN = Spanish
- FRA = French
- INT = English
- ITA = Italian
- JPN = Japanese
- KOR = Korean
If used offline, it will try to read REDGameUpdated.uexp, must be provided by the user (Find it with uModel on RED/Content/Localization/regionCode/)
When finished it will create a file named: "NewREDGame.uexp". Rename it to REDGame.uexp and create your pak using Unreal Pak
Reads the REDGame.uexp file and compares it to a vanilla one, every change is saved in text.json with format "Entries": {"header": "content", "text": "content"}
It's used exactly the same as the Strive Text Updater
Have fun making text mods!