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Strive Text Updater

When the game updates the REDGame.uexp is also updated. This results in the game not showing correctly some texts. To solve this and update the modded REDGame.uexp, this program:

  • If used offline, it will try to read REDGameUpdated.uexp, must be provided by the user.
  • If used online, it will ask for a region code (*INT* for English e.g.) and will save it as REDGameUpdated.uexp.
  • Searches for the variable names and if the content is different, overwrites it with the modded one.
  • Changes will be saved on a new file: NewREDGame.uexp

How to use

Download StriveTextUpdater.zip . It contains two files: OnlineUpdater.exe and OfflineUpdater.exe. Extract them and place them in a folder. Copy your REDGame.uexp to be updated to that folder (MUST BE NAMED "REDGame.uexp")

If used online, it will ask for a region code and will save it as REDGameUpdated.uexp. That region code is the folder name where it was first located:

  • CHN = Simplified Chinese
  • CHT = Traditional Chinese
  • DEU = German
  • ESN = Spanish
  • FRA = French
  • INT = English
  • ITA = Italian
  • JPN = Japanese
  • KOR = Korean

If used offline, it will try to read REDGameUpdated.uexp, must be provided by the user (Find it with uModel on RED/Content/Localization/regionCode/)

When finished it will create a file named: "NewREDGame.uexp". Rename it to REDGame.uexp and create your pak using Unreal Pak

Json Creator

Reads the REDGame.uexp file and compares it to a vanilla one, every change is saved in text.json with format "Entries": {"header": "content", "text": "content"}

It's used exactly the same as the Strive Text Updater

Have fun making text mods!

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