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Releases: FlippingFlips/NetPinProc

NetPinProc.Server Builds

25 Sep 17:35
c8b5978

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Dev1.0.0.20 (#15)

* - Game.Sqlite: added `ObjName` and `ZRot` properties to leds and lamps. `ObjName` is for using a 3D object by name, rotate on Z (top down)

* updated Lamps and Led controller to handle exceptions when updating the ID

* SERVER: added new properties to edit forms for Leds and Lamps
* InkscapeSvg: `ExtractPositions` and generating now accounts for rotation, lamps and leds set to generate rects as these are easier to see the rotation

NetPinProc.Server Builds

16 Sep 20:47
533e388

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V1.0.0.19 (#14)

* - fixed deleting switches, sending in number not name

- added: Machine page button to test the machine config with a FakePinProc, if anything bad in the config it will report the error on screen.

* - added lower cased names to `MachineType` enum to cater for importing lower cased

* - added import of machine.json or yml, yaml = used by skelegame

* added button to import json / yml in the machine main page

NetPinProc.Server Builds

13 Sep 15:15

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  • SERVER:
  • LEDS can be added with just a single number or 01, 04
  • added new colums for switch and led
  • fixed filtering on tags.
  • user can now edit the Machine, title, version, machine type
  • sets the server output to information to be able to see the URL to visit

NetPinProc.Server Builds

11 Sep 22:56

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server-v1.0.0.16g

- moved the ExportToJson endpoint into Machine

NetPinProc.Server Builds

08 Sep 21:23

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Dev v1.0.0.15 (#9)

* - added: `NumberPROC` to LED and Coil / Driver. This is just for reference and interop with other systems. Coils for PDB on bank 0 board 0 will have a PROC decoded number of 40.

* - updated the `init_p3roc.sql`. This includes more switches with positions set for when using in UIs