This repository was archived by the owner on Sep 8, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 21
Submodding
Nathan edited this page Jan 26, 2023
·
3 revisions
When v0.1: New Beginnings released, it contained the inclusion of a submod system.
Submods are ways for players to add their own content to the mod, without dev review/approval.
Players of MAS will find this system easy to understand, since I've made it as similar as possible for ease of use.
The submod system is basically a way to let the game know you're adding extra content.
It must be done in an init -990 python in fae_extras block.
If run at another runlevel, dependancies will not be checked.
An example of the beginning of a submod would be the following
init -990 python in fae_extras:
Extras(
creator="Forever And Ever Team",
name="Submod example",
description="An example submod."
)The above code will import a submod with this information:
- Creator:
Forever And Ever Team - Name:
Submod example - Description:
An example submod.
When creating dialogue submods, please try and adhere to the Coding Style